(Not a game post today, sorry... It's time for Zarf Wibbles About Apple Gadgets.)

What with the blizzard of iPad hype, everyone is talking about "multitasking" and how it is either a crucial tool of the Matrix infoconomy or a hideous, battery-destroying distraction from Getting Crap Done.

Irony shields to maximum, either way.

I just read through an essay, Understanding Multi-tasking on the iPad by Milind Alvares. It is a good overview but I think it oversimplifies to hit its target ("the hell with traditional multitasking", if I may summarize Alvares in five words).

"Multitasking" is a bunch of things, none of which is absolutely crucial, but none of which can be dismissed either. And some of them are stuck together. Let us then list:

  • Software multitasking -- can several programs be running at a time?
  • App multitasking -- can the user do something that involves several apps?
  • User multitasking -- can the user do several things at once?

(The very word "multitasking" begs its question -- what "task" are we talking about, a human's or a computer's? -- but I'm using it for familiarity's (and Google's) sake.)

What do each of these things mean?

JayIsGames IF competition opens

The 7th Casual Gameplay Design Competition, hosted by JayIsGames has just begun. That's thirty new short-form IF games, around the theme of "escape". All are playable online on the competition page.

This is one of the first big modern-IF events to occur outside the IF community. (The extended federation of IF communities, I should say, since there are many.) This comp has clearly gotten the attention of IF regulars; I see several familiar names on the game page -- Stephen Granade, Jim Aikin, Jim Munroe, among others -- as well as many who are entirely new to me. I am keen to find out both what the new authors are writing, and how the new players react to (what I think of as) the established talents of the field.

Voting is open for the next three weeks, and anyone can vote (you have to sign up). Enjoy.

Kickstarter Project Needs Just a Bit More, Ends Today

You may have heard of Kickstarter. A number of independent game developers have used it to fund various projects. Here's another example, and I'll let Heather speak for herself:

Before You Close Your Eyes is a game/interactive story about personalities
and consequences. It is intended as an immersive, story-rich vehicle for
introspection and understanding the choices made by others. It is
presented in a Choose-Your-Own-Adventure style and will be available on
iPhone, Android and Web.


I am attempting to fund this project on Kickstarter, which is a cool web
platform for "crowdfunding". Crowdfunding is what happens when lots of
people are willing to put their money behind something that they love and
think should exist in the world. The Kickstarter model works a bit like a
PBS pledge drive. Backers declare how much they would like to contribute to
the project and receive 'Thank You" gifts that the person asking for funding
had defined.

You can take a look at my project site here:
http://bit.ly/dreamgame

Just about 10 hours to go, and she's raised $8010 out of her $8500 goal (which represents 2 months of time to work on the game). And as with most Kickstarter projects, lots of fun gifts for pledges of various amounts.

[Boston] Boston IF Meetup, Monday, February 8

We took a little break in January, but we're back. All are welcome at the Boston Interactive Fiction Meetup on Monday, February 8, 6:30 PM, in Nick Montfort's office at MIT (14N-233). We have a few things on the agenda:

Per usual, we'll also likely head over to the Cambridge Brewing Company for food/drink afterward.

PAX East -- the IF suite!

Further PAX excitement: I have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) When PAX begins, this will become the People's Republic of Interactive Fiction Hospitality Suite.

The People's Republic of Interactive Fiction is the label we've adopted at the Boston IF meetups. We intend to make games and such under this label, someday; but our first offering will be this room, where we will welcome all PAX attendees on behalf of Boston and its rich IF history.

(Hopefully, not all PAX attendees at the same time...)

If you know the IF community online, come by and meet us in real life. (See the PAX page on IFWiki for the list of familiar names who will be at PAX -- it's a long list, and I promise several of us will be hanging out in the room at any given time.) If you're curious about IF, come by and ask us about it. If you want to play some IF, or learn about how to write it, come by and see the software demos we'll have running. If you want to eat potato chips, we can provide those.

(Really, you don't need to be a PAX attendee to visit the room. If you're in Boston and you missed getting a ticket -- we hear they're selling out fast -- you can still come hang out. But you're going to be sad on Friday night when we all leave to do the IF panel, and then watch Get Lamp.)

The current plan is for the doors to be open noon to midnight Friday, noon to midnight Saturday, and maybe noon to 3pm on Sunday. (Excepting those two IF event times on Friday.)

Further details will be organized on the wiki page. We'll probably have a SpeedIF event (write a complete IF game in two hours -- bring your own laptop), maybe some less-formal panel discussions, maybe show clips from Get Lamp that didn't make it into the Friday evening showing.

One other event I forgot mention in the last post: Emily Short and Jeremy Freese will be speaking at MIT on Monday, the day after PAX. This is for Nick Montfort's Purple Blurb series, and the details aren't officially out yet, but recent Purple Blurb events have been 6pm in MIT room 14E-310.

IF activity at PAX East -- schedule!

We now have confirmation of two IF events at PAX:

Storytelling in the world of interactive fiction

(Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre)

Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

GET LAMP Panel/Screening

(Friday, March 26th, 9:30pm, Naga Theatre)

The premiere of Jason Scott's three-hour documentary on IF history and culture. Will he show all three hours? Who knows? (Noted via twitter.) (By the way, check out his awesome cover art for the DVD set.)

Purple Blurb

(Monday, March 29th, details TBA but I believe 5:30pm at MIT 14E-310)

This is not a PAX event, but it's happening in town the day after PAX. Emily Short and Jeremy Freese speak at MIT on the subject of interactive fiction and electronic literature. Hosted by Nick Montfort for his Purple Blurb lecture series.


We also have confirmation that PAX East will be sold out and no badges will be available at the door. Preregister or stay home. (By which I mean, "preregister"!) If the cost is a problem for you, they're looking for volunteers, who will get free admission.

EDIT-ADD: I forgot to mention the Purple Blurb presentation on Monday! See above.

EDIT-ADD again: We are going to be hosting an open IF hospitality suite where you can come see IF people and talk and try our games and stuff. See this post!

I am once again participating in the MIT Mystery Hunt this year, playing on the team "Immoral, Illegal & Fattening", a group of 40 or so solvers out of the many hundreds of hardcore puzzle fans in attendance. This will be my seventh Hunt, but my first since I starting getting into the ol' Twitter, and as such I quickly became consumed by that question that held no meaning before 2007, but now occurs to me with curious regularity: What is the hashtag for this?

For lack of a more obviously correct solution, I decided last week to get all Wikipedia on the problem and boldly declare that the tag would be #mysteryhunt. And so, apparently, it is. Anyone - Twitter-using and otherwise - should feel free to follow that tag to see the latest chatter about this most unusual annual event. As I write this, the tag exists in that pre-event state where its tweets are mainly involved with complaints of air travel while all the players gather, so it remains to be seen how it goes from here.

Honestly, I don't know how well this will work, compared to, say, a hashtag attached to a conference. Because the Hunt is a competitive event, with teams generally not wishing to provide information that might accidentally help their opponents, it wouldn't surprise me if things clam up tight once the solving gets underway, and then burst out with a flood of mingled celebration and disbelief as soon as one of the teams wins. Then again... yeah, I have no idea.

Anyway, there it is. Enjoy!

Pointing at "point and click"

In my last post I made sneery gestures at the term "point-and-click game". It is, of course, a meaningless term when applied to computer games, and has been since the mouse was popularized: nearly every game since 1990 has involved pointing and clicking. (I guess the ones before that were "hunt-and-peck games"?)

But, equally of course, genre terms have never made any sense on the literal level. "Science fiction" is broader than fiction about science; "fantasy" is more specific than made-up stories; and, closer to home, "adventure game" does not denote every game about people having adventures.

No, my real beef with "point and click" is that I have no clear idea what it means. What games are point-and-clicks? I have theories. Guesses. I don't know if they match up with anybody else's theories. When someone says "point and click" I have to go look at screenshots to figure out what kind of game it really is.

I never hesitate to blather about genre definitions but in this case it will be more fun to run a poll. Yes, one of those ridiculous Internet polls. Only The Gameshelf doesn't have a poll widget and I'm not energized enough to... well, to ask Jmac to install one... so I'll just post a list and you-all can comment. Comment! I know you're out there. I can hear you breathing.

Which of the following games are "point and click"?

Note that the question is not "which of these are good games?" or "which games did I enjoy?". This is pinning down the boundaries of a category.

If you want to say why a given game is or is not in the category, that's cool too.

Go.

Games I played this holiday season

I spent two weeks sitting around playing games, because it was time to do that. Or, possibly, not yet time... because Bioshock 2 is February, Heavy Rain (from the Fahrenheit guy) is February, that Inferno game is February, God of War 3 is March, Prince of Persia the Movie the Game is May... Yes, I know, those are mostly the brand-name cranking for the year, and I am Part Of The Problem. There are other games that I'm looking forward to.

The point is, it's WinterStuffFair, and what is there out on the shelves that looks cool? Assassin's Creed 2, and a Silent Hill Wii game that they swear isn't another pointless sequel, but a (pointless?) remake.

I didn't play any of those. Instead, I played the original Assassin's Creed, and took breaks in Machinarium.

Nick Montfort introduces IF

Today in Youtube... oh, I'll just quote Nick:

An short introduction to interactive fiction (text adventures, such as Adventure and Infocom's games), the history of the form, how they are played, and a little about what's involved in writing them. With Nick Montfort, http://nickm.com Video by Talieh Rohani for the 2009 Jornada Nacional de Literatura in Passo Fundo, Brazil.

Nothing you or I don't know, but good for the general audience. Plus, you can see some of Nick's hardware collection.

Also: Nick's gameplay teaser video for his game Book and Volume.

Harvard Beats Yale 29-29

Last night I watched Harvard Beats Yale 29-29, a documentary by Kevin Rafferty, about a single extraordinary college football game that occurred in 1968. I highly recommend this movie to anyone interested in the art of documenting the play of games, of any sort.

The film interweaves footage of the game - which exists as a single, no-frills, televised tape - with interviews of its players, who have been living with its memory for 40 years. The subtext is how profoundly a single game affected them that they could remember it so vividly; Rafferty frequently juxtaposes their memories with the filmed footage of the events they describe to prove this (as well as to display a couple of notable exceptions).

Structurally, it inevitably reminded me of our own Diplomacy episode, with the notable absence of any hovering narrator explaining the game's rules. The voice of the 1968's game's TV announcer is preserved, though, and becomes invested with an unusual poignancy when put into this film's context.

I assert that this picture is worth watching even if you don't care about - or don't know anything about - American football, but feel free to read Zarf's Guide to Watching the Football first if you wish (noting that it's optimized for professional playoff games happening four decades apart from this one).

2009 in Gameshelf-TV land

Well, we only ended up doing one episode this year, contrary to my hopes last fall. But production of the next show is well underway, and it's as different from the Diplomacy show as that one was different from the shows that came before it. Once it's done, I'm going to release it in a brand-new format that, I hope, will make the show much more watchable, without sacrificing any show quality. You'll know what I'm talking about once you see it.

I'm hoping that 2010 will be the year I can actually bring some regularity to this show's production schedule, enough so that I can say "I make a TV show about games" without feeling obligated to qualify that with some statement about its near-nonexistence as a regular series. I do indeed have a plan for making this happen that is better than "OK, let's just work harder at it." But, in the interest of not jinxing myself, I'll save further yapping about any new process for when I actually deliver something.

To tide you over, please enjoy this historical confection that PeterB over at TLeaves dug up. Wargames! A unique and intriguing hobby.

I haven't posted much about the Myst movie project since I first blogged about it. Patrick McIntire and Adrian Vanderbosch have been posting occasionally on their blog, but while they've been colorful about the life of indie filmmakers, they haven't had much in the way of solid news.

They still don't have solid news. But they do have encouraging news:

Our trip to LA was to meet with potential producing partners.  What this means is that we were looking for producers to join forces with to further develop the script and project in preparation for pitching to the studios. [...]

We have joined forces with two production companies.  Announcement of those names will come at a later date after some business elements have been taken care of.  For now I will tell you this: One of our partners has a first-look deal at Warner Brothers.  [...]  Don't assume this is a guarantee of WB being the studio.  I will also tell you that the other producer we partnered with is an Oscar winner and has extensive experience with world-creation and bringing epic films like ours to the theaters.  We are very excited about our partners and we're enjoying the collaboration.

-- Adrian Vanderbosch, posting on Christmas

So, no deal yet. But they have friends in high places, or rather in glitzy places, who will be working with them to help make a deal possible. (Adrian estimates that they're "two and half or three years" away from having a finished film, and that's if they don't bog down anywhere.)

I find this awesome, and I look forward to more.


In other news, Chogon (Mark DeForest, CTO of Cyan) posted this on the Myst forums a few days ago:

I am working on Riven for the iPhone/iTouch (along with RAWA and Rand) as I type. And yes. There are some challenges still ahead that I am confident we can solve. And we are determine to make this the best Riven evvvv-er.

(That's with Richard Watson and Rand Miller, two of the other Cyan honchos.)

Myst has been ported to quite a few platforms (DS, iPhone, Saturn, Jaguar... seriously, I didn't even know about most of these). Riven, due to its size -- five CD-ROMs originally -- has been much less widely ported. And in fact, while I've replayed versions of Myst several times over the years, I've never gone back to Riven. My old Mac version certainly won't run on OSX, and I've never gone through the contortions needed to set up a Windows version.

So I'm super-excited about an iPhone Riven. There are challenges, as Chogon says; see his full post for his comments about making the video-playing toolkit do what they need it to do. But it's in progress.

(Yes, someone asked about Droid/Android. Unfortunately the current Android devices still have limited space for app storage, so no luck there for the moment.)

Boston IF Meetup: Monday, December 21

It's that time again. Please join us for the monthly Boston IF Meetup on Monday, December 21, at 6:30 at MIT in 14N-233.

This month, we'll take a look at the Textfyre game The Shadow in the Cathedral, and we may also see a work-in-progress game or two. And of course there will be the usual general chit-chat about IF and games in general.

As usual, we'll head over to the Cambridge Brewing Company after a while for food/drink.

Get Lamp at PAX East

I insinuated this before, but now I can pass the word:

I have pretty much committed to premiering GET LAMP at PAX East in the end of March. That means I am going to want to have BOXES of GET LAMP at PAX East at the end of March. That means, well... that means I just bought myself a metric assload of personal pain. But it's pain that will result in an amazing product. So let's enjoy the pain, shall we.

--jscott, in email, updating his Sabbatical status

I look forward to seeing myself blather about IF. With lots of other IF aficionados(*) sitting next to me, mocking my blathering. It'll be great! Show up.

(* "Each with his bottle of aficiolemonade." Oh, Google, you take all the fun out of being obscure.)

EDIT-ADD: You can now pre-order the DVD set.

EDIT-ADD, 12/23: The Penny Arcaders just posted that PAX-East is filling up fast:

Imagine our surprise when looking at pre-registration numbers, it became clear that PAX East would be as big if not bigger than our Seattle show. I can't believe I'm saying this about the first year of PAX East, but if pre-registration keeps going like this we will probably have to cap attendance just like we did this year in Seattle.

Decide soon whether you're interested, folks.