Entries from The Gameshelf tagged with 'digital games'

Zombies

No video game I have played as an adult has affected me as profoundly and personally as Telltale Games’ The Walking Dead has. I’ve already written about my technical admiration for Telltale’s interactive television dramas (whose titles have doubled in...

Telltale Television

The publisher itself doesn’t market them this way, and I haven’t run across anyone else applying the label. So, from my own perspective, let me say it first: Telltale Games’ most recent narrative video games, including The Walking Dead and...

DayZ and new experiments in interplayer violence

When the excellent internet-culture podcast TLDR tweeted a couple weeks ago that its new episode featured an interview with someone who witnessed her persona within a certain video game get sexually assaulted by other human players, I had an immediate...

Puzzle-combat in "I Am Alive"

Playing Bioshock Infinite reminds me how much I wanted to write about I Am Alive, a game I finished earlier this year and found both easier to enjoy and quite uniquely thought-provoking. So let’s do that now. This Ubisoft-produced survival-horror...

Why I still play Spelunky

I strikes me as a bit counterintuitive that I would enjoy Derek Yu’s Spelunky as much as I do, while I remain estranged from Dark Souls. Aren’t both games super-cruel dungeon crawls, presenting maddeningly difficult challenges while swiftly and severely...

Dark Souls: Pain without Pause

I’d like to follow up on that last post about Dark Souls, providing a little more context for my reaction. While it occurred against a backdrop of environmental stress that was probably incompatible with such an unusually demanding game, I...

When Dark Souls broke its contract

Last semester I found myself needing two copies of Xbox Left 4 Dead so that we could study that game in class. I already owned one, and feeling too lazy to requisition another from the university, I arranged a temporary...

Matt Weise on Zelda's succumbing to nostalgia

Matt Weise writes provocatively on the arc of Legend of Zelda games since 1998, which he sees as creative triumphs of daring disruption crashing down into a shameful regression to mainstream pablum: I was at Aonuma’s talk at GDC 2007,...

A pleasant journey through NightSky

Gameshelf readers receiving the latest Humble Indie Bundle as a holiday gift are advised to begin with a playthrough of Nicklas “Nifflas” Nygren’s NightSky. If through some oversight you do not yet own this game, there remains as I write...

The Lethean waters of Ooh, Shiny

Writing the lead graf of yesterday’s post on L.A. Noire felt vaguely familiar, but I failed to dig any deeper at the time. Afterwards, reading Amanda Cosmos’ tweet about making her videogame police detective swerve drunkenly around the city in...

Smartypants L.A. Noire reax

I have long been holding out hope for an immersive, Rockstar-style adventure game featuring a protagonist who was something other than a violent psychopath. I did not assume that Rockstar itself would be the source of this game, so I...

Not knowing "no", in Dragon Age and elsewhere

Alex Feinman writes a very insightful analysis on the cultural assumptions and pressures that caused the “Straight Male Gamer” to feel threatened when his male player-character in Dragon Age received come-ons from other men. Even though the game prominently offers...

Knowing when to scrap it

Fire Hose Games’ Slam Bolt Scrappers goes on sale today on the PlayStation Network, and if you’re so equipped I suggest you have a look at it. I’ve been following the progress of this game since I first met Fire...

Lester's Legacy

Wiley Wiggins shares the news, learned at last week’s GDC, that Eric Chahi plans to bring his groundbreaking 1991 work Another World (known as Out of This World to us Yanks) to the iPad. What moved me to mention it...

Playing co-op with Zach

I had to put down Deadly Premonition last week, after an all-day binge. Happily, the problem wasn’t the marathon session itself; far away from running a cynical, lizardbrain-exploiting reward-treadmill, my drive to keep playing had more in common with my...

Chronogamer on Space Invaders

My pal Joe points us at this entry in Chronogamer, regarding the 1980 Atari VCS port of Space Invaders. It caught Joe’s eye because of its explanation in the comments (by “supercat”) of the game’s “double-shot” exploit — a very...

The Warbler's Nest, and some IFComp thoughts

I am pleased to announce the release of my new game, The Warbler’s Nest. It’s a very short work of interactive fiction, a mood piece more than a puzzle-filled adventure. An experienced IF player might take 15 minutes to traverse...

Friday links: Race and Dominion online

Turns out that both of the card games I wrote about Monday have officially sanctioned online versions. Dominion’s had an internet-playable implementation on the beloved BrettspielWelt for some time, but I only today got around to trying Race for the...

On shorter games

Quite by accident, my last post reflecting on the trend away from difficult slogs in all kinds of games fell on the same day that several indie game developers banded together to blog in support of intentionally short videogames. My...

Take thy sting and shove it

I really enjoyed Limbo (Arnt Jensen et al), holder of this year’s Portal-Braid Memorial Award[1]. Beyond being a densely packed and very clever puzzle-platformer of exactly the right length, it has some interesting things to say about the concept of...

Feed Subscription

If you use an RSS reader, you can subscribe to a feed of all future entries tagged 'digital games'. [What is this?]

Subscribe to feed Subscribe to feed

Other Tags

Warnings and Log Messages