Monthly Archives: September 2010
This has been in planning since the summer; the details unfortunately took a while to get solidified. But the web site is up now, or at least the web site is out, so check it out:
GET LAMP Screening
- Wednesday, October 6th, 7:30 - 8:30 pm
- Tisch AV 304
- Maybe you've seen it at PAX, but that was months ago! The one-hour convention edition of GET LAMP, followed by discussion by Jason Scott (director), Nick Montfort (MIT), and Andrew Plotkin (me).
Nick Montfort on IF
- Thursday, October 14th, 2:50 - 4:00 pm
- Halligan 111A
- Nick Montfort discusses Curveship, his experimental interactive fiction system which is "designed to allow automatic narrative variation -- that is, computer-controlled, parametric changes in the way the story is told."
Collaborative IF Playing Event
- Thursday, October 21st, 7:30 pm until everyone's done having fun
- Center for Scientific Visualization, Anderson Hall -- the Viswall
- Flourish Klink and the PR-IF crew will present several IF games to play in groups. The game is up on a projector screen; somebody reads, somebody types, and everybody can shout out suggestions. We've done this a couple of times at MIT, and it's a lot of fun. (List of games to be announced.)
IF Writer's Workshop
- Wednesday, October 27th, 7:30 - 9:30 pm
- Mayer Campus Center -- the large conference room
- I (Andrew Plotkin) and the PR-IF crew will host an IF writer's workshop. Please bring a work in progress! (Any amount of progress, even just an opening room. Any IF platform.) We will try out each work for a few minutes, and then discuss how it plays.
Clara Fernández-Vara on Storytelling in Games
Creating Interactive Fiction with Inform 7, by Aaron Reed. Cool-looking book, eh? It's been out for a few weeks, and I haven't seen a review beyond short "this book is awesome!" posts. I finished reading it last week. I ought to write a review.
This book is awesome, and... hm. What is it? Hm. Okay, what isn't it?
Our September meetup will be on Monday, September 27, at the usual time (6:30, with migration to CBC for food/drink around 8 or so) and at the usual place (the Trope Tank, aka 14N-233 on the MIT campus). We don’t have any kind of official agenda as of yet, but here are some things we might discuss:
- Aaron Reed’s book is out, so we’ll probably discuss it some.
- The Tufts University IF month is coming up (October), and various of us are helping out in various ways, so we’ll probably discuss that.
- And, as usual, we’ll likely just yammer on about IF in particular and games in general.
Via the New York Times’ “Gambit” chess blog, we learn of a new controversy surrounding… well, not so much a very old game as a set of very old game pieces, with new evidence causing some to question the national origin of the celebrated Lewis Chessmen.
But really, I just wanted to take the opportunity to mention these extraordinary game pieces on this blog. Even though they’ve been known to the modern world since the 19th century, I first learned about them only some months ago while kicking around Wikipedia. While they like look like the whimsical work of a modern sculptor — at least to my unschooled eye — they were actually carved some 800 years ago.
I showed pictures of these little guys to a friend this morning, one who actually does know something about art history. She tried to add a little perspective to my astonishment, noting how a lot of medieval artwork looks comically cartoony by modern standards. But while she spoke, all I could think was: boy, I’d love to just reach over and pick one of these pieces up. I recognize intention in their squat, chunky shapes: they were made to thunk down on the board, decisively. I bet they make a really satisfying sound when that happens.
Heading away from the past and into an uncertain future, we discover quantum chess, a computer game by Queen’s University student Alice Wismath, based on a concept by Selim Akl, a computer science proessor at Queen’s. It appears to be an academic work in progress, though one fun enough to have gained a bit of media traction. Certainly, it’s an intriguing idea, using the notion of quantum superposition to add a (perhaps rather thick) layer of tactical surprise to an otherwise pure strategy game:
A piece that should be a knight could simultaneously also be a queen, a pawn or something else. The player doesn’t know what the second state might be or which of the two states the piece will choose when it is moved.
“It was very weird,” said Ernesto Posse, a Queen’s postdoctoral researcher who took part in a recent “quantum chess” tournament at the university in Kingston, Ont. “You only know what a piece really is once you touch the piece. Basically, planning ahead is impossible.”
Like a lot of geeks, I’m enamored with the twisty little passages that represent quantum physics (or at least the closest representation a layman like me can grasp). But even moreso, any science that can plug itself into a cultural foundation of gaming to produce wacky chess variants is my kind of science.
The last PR-IF playing event was very successful, so we’re trying it again, this time with a more modern piece of interactive fiction: Lost Pig. Come join us this Sunday, September 12, from 2-5 pm at MIT in Building 1, Room 135. For more information, including live stream information, check out the PR-IF website.