This post is not about nomination slates.
The recent excitement around the Hugos has led to record-breaking levels of public discussion and voting. That's good! It's also led to an early start to the "what's worth nominating next year?" discussions. Also good (and I've noted down some recommendations for my own to-read list). But that's not what this post is about either. This is a game blog, so we're going to talk about the possibility of a "Best Videogame" category for the Hugos.
To catch up: the Hugo Awards are the annual awards for best science fiction and fantasy of the year. They originated in 1953. There are a bunch of categories, including Novel, Short Story, Short Dramatic Presentation (TV episodes), and Long Dramatic Presentation (movies). But the categories have shifted over time; for example, a Graphic Story (comics) category was added in 2009.
So how about a videogame Hugo category? Many games are science fiction and fantasy. (I could argue that most videogames have at least some SF or fantasy elements.) (I could also argue that "sci-fi videogames" do not form a genre the way sci-fi books or movies do, but I won't get into that argument here.)
Looking back in history, I find that an "Interactive Video Game" category was experimentally added in 2006. It received very few nominations and the category was dropped before the final round.
But, I venture to say, times have changed and fandom has (slowly, cane-wavingly) changed too. Comics are in -- probably because lots more fans read comics. (I suspect this is because of web-comics.) Are games as widely appreciated by SF fandom? I'm sure they are, because the field of gaming has become so variegated and spread to so many audiences. Not everybody is playing Metal Gear Solid this week -- I'm not -- but an awful lot of people have played a casual web-game or an online board-game or some form of IF or an indie Steam game or, or, or... something.
So I'm willing to say it's time.
I've dipped into a discussion on this topic on Making Light (a fannish blog). (See comments 651, 652, 656, and various thereafter.) I also see that Eleri Hamilton, who I know from Myst fandom, is pulling together a proposal.
(This is not to say she's the only one pulling together a proposal! Fandom is large and I only see a few corners of it.)
Several other questions came up in the discussion. I'll summarize the answers I agree with; the ML thread contains longer and better-argued replies.
What do we call it?
I've seen "Videogame", "Video Game", "Interactive Media", "Interactive Story", "Interactive Experience", "Interactive Fiction". I lean towards "Videogame" just because everyone knows what that means. (Everyone then starts arguing about what it really means, but that's equally true of the other labels.)
How many categories?
Just one, to start with. Hugo categories are currently split by length (running time or word count), but the play time for a videogame is often ill-defined. Game industry awards are sometimes divided by game genre -- "best adventure game", "best shooter" and so on -- but asking a non-gaming-focussed fannish audience to do that is probably overkill. The genre labels have gotten fuzzy these days, anyhow. A single award category is simple; we can refine it later if desired.
Can videogames be nominated for Hugos right now?
Yes, kind of. Games are eligible for the "Dramatic Presentation" categories, if you're willing to pick a running time. However, those categories were meant for, and remain dominated by, TV and movies. The exceptions are stuff like audio plays and theatrical performances. Games, I snobbishly insist, are qualitatively different! I don't think it's a good comparison to put them up against non-interactive media.
There's also a "Related Work" category. Early on in this discussion, I thought it made sense to nominate games for "Related Work" and then move on to a permanent category if they did well. But this doesn't seem to be the way the Hugos work. The category is mostly used for non-fiction -- critical works about SF -- rather than as a "miscellaneous" or "uncategorizable" bin. Graphic novels were very rarely nominated for "Related Work" before the "Graphic Story" category appeared.
How does one go about proposing a Hugo category?
See Kevin Standlee's post from early this year. The short answer is, the Hugos are run according to the rules of the World Science Fiction Society, which can be amended by vote of attending Worldcon members. There's a procedure. It takes a couple of years; the system has lots of built-in hysteresis.
A worldcon committee may, if it wants, invent a one-time category without going through the whole voting thing. (This is how the 2006 "Interactive Video Game" category happened.) So this would be another way to try out the idea.
So what do we do?
Talk about whether it's a good idea. Come up with games that you think would be good nominees for next year. (That means games released in 2015, or which received significant expansions in 2015.) (For the record, Hadean Lands launched in October 2014. Sorry!)
Any proposal, whether to the Worldcon membership for a permanent category or to the Worldcon committee for a one-off, will need to argue two things: there are enough nominees each year for a good contest, and there is enough interest from fandom to get a lot of votes. That's what we have to establish.
What about the Sad Puppies thing?
Dammit I said this post wasn't about that.
Okay, yes. This is the year that a whole bunch of Hugo categories got No Award due to... well, I would say "due to a loophole in the nomination rules". I would also say "Remember Gamergate? Like that, but for science fiction fandom." I would also say "Dammit." The issue is not dead and will certainly infect the 2016 Hugos, although it's not clear if the results will be as severe. (A nominations rule change has been proposed, but that cannot take effect until 2017.)
So it would be bad if a videogame category was tried and then went to No Award because of this mess. However, this doesn't mean we should just drop the issue! To quote from my own reply on Making Light:
...it's awfully close to "be very very still and the assholes might not see you". I'm not interested in letting them dictate my goals that way.
Nor do I expect either the Puppies or Gamergate to die down of their own accord. They'll be "gone" when the world ignores them, which day will come sooner if fandom continues to create, promote, and discuss great SF. This means moving the conversation forward, not hiding from it.
Anyhow, the game-category discussion is probably going to take a while. A 2016 one-off category is possible but it's not the most likely path forward. So we should get the discussion rolling, and hopefully the 2017 nominations fix will be ratified and help stabilize things.
Time and bank balance permitting, I will be at the 2016 Worldcon (MidAmeriCon II in Kansas City). If I'm there, I'll be at the Business Meetings, which is where rule changes are debated and voted on. Let's see what we can do.