This weekend was awesome and contained practically no disasters at all. At least, none that happened directly to me or anything I was responsible for. I am very happy about that. (Some people did have travel-related disasters, but everyone showed up eventually.)
Friday: Met up with a small crowd of IF folks for dinner. The fish special at Mulan (in Cambridge) is not subtle about its szechuan peppercorns. I bit into a whole one. I have decided that szechuan peppercorn tastes like an ice-cream headache.
Then I went home and packed boxes of stuff for BostonFIG.
Saturday: Woke up way too early (for a works-at-home hacker). Loaded boxes of stuff into car. Drove to MIT. Figured out where the IF table was (ask me about last-minute organizational hassles!) Piled books, iPads, laptops onto table.
FIG was a nearly-solid eight hours of talking about IF in a very loud gymnasium. Some of the people who walked by were all "IF! I used to play that! It was awesome!" Others were all "I have no idea what this is." Several parents dropped their kids into the chair and made them play a few moves, which went over surprisingly well for many of the kids.
Adri and I were the primary table-wranglers. Nick Montfort and Noah Swartz hung around and helped out for some of the day.
The games we had on display were Counterfeit Monkey and The Legend of the Missing Hat. I also kept an iPad on hand and flipped between Meanwhile, Heliopause, Shade, and whatever else was good to demonstrate. As is traditional, one person sat down and played through an entire game. (Hat, not Monkey.)
The shelf of books was mostly decoration, but we waved Creating IF with Inform 7 and the Inform 6 Designer's Manual around when people asked us about tools. Nick also lent us some artifacts -- original editions of early CYOA books, and a couple of Infocom grey-box editions. (Brian Moriarty came by and signed Nick's copy of Wishbringer.)
I passed out a buttload of IF postcards.
Note for next year: displaying IF on a monitor is almost a good idea. It was Counterfeit Monkey on the monitor, but the laptop was facing me, not the crowd. So nobody could actually play the game. I demonstrated "wave X-remover at codex" every time someone looked at the screen, so it wasn't a waste of space, but maybe people would have played some of the game? Or maybe not.
(Clever idea: have a Bluetooth keyboard, so that the crowd and I can both type.)
At 3:00 I ran over to the student center, to introduce the public performance of Lost Pig. I say "performance" because we were graced with the presence of Tom Russell as the voice of Grunk, and Brad Smith as the voice of the Gnome. Julia Tenney volunteered to be the keyboard-wrangler (or, well, I volunteered her and she was okay with it). I passed out even more IF postcards.
The crowd was at least 50 people, most of whom were new to IF -- as far as I know. Everyone seemed to catch on in about thirty seconds, though and the session was blazing along when I headed back to the table. I am told the pig was found and the game won in about 90 minutes.
The expo hall closed at 6:00, which is good, as my throat was about wiped out from shouting over the crowd. We packed out the table. A bunch of folks headed over to see a panel discussion "Boston: The Cradle of Narrative Games", featuring Matthew Weise, Brian Moriarty, Dave Lebling, Terri Brosius, and Austin Grossman (although I'm told he was absent due to illness).
I did not get to the panel; I headed over to the Asgard to make sure it was set up for our IF meetup dinner. Turned out a crowd from NoShowConf was already there, so I needn't have rushed, but hey -- I was hungry. Everyone else showed up after the panel, anyhow. I wound up even hoarser from hanging out in a bar full of interactive-narrative-type people and talking for hours.
Then I went home, and that was Saturday.
On Sunday I slept late (no kidding) and got over to NoShowConf just in time for lunch. I only wound up catching two presentations: Everything You Always Wanted to Know About Fighting Games (Maddy Myers, Todd Harper) and Chris Klimas's talk about the history of Twine. But there was extra bonus time for sitting around and talking (quietly). So that was fine.
Overall: the weekend was not the enormous IF gathering we had in 2010 (when Get Lamp premiered at PAX East). But it was pretty great. We will do this next year.
Thanks to everybody I mentioned above, helping out. Also to Val Grimm for setting up the Asgard event. And everybody who hung out at the table, and the Lost Pig event, and who showed up for dinner... and, you know, everybody.