I posted the sixth episode of Play of the Light last month[1], rounding out our first six-episode season of “a conversation about videogames” featuring myself and the much wiser and more handsome Matthew Weise.
The full episode list, in a nutshell:
- Episode 1: Fallout: New Vegas and how changing US political attitudes can stamp themselves on a decades-long game series.
- Episode 2: Dark Souls and the gulf that can form between a complex work’s surface reputation and its true, deeper shape.
- Episode 3: Mass Effect and the tension between a big-budget videogame’s desire to tell a compelling story while also being an exciting pew-pew gamey-game.
- Episode 4: Deadly Premonition and how videogames are uniquely suited to present their own style of cross-medium adaptation and homage of other works.
- Episode 5: Various multiplayer games, from Hero Academy to J.S. Joust, and the fundamental differences between solitaire-player design and multiplayer.
- Episode 6: The Walking Dead and ZombiU and the role of The Zombie across western media over the last half-century.
The podcast’s homepage contains relevant RSS feeds and copious per-episode links. Please enjoy at your leisure.
[1] We’d planned to complete the season in three or four months, not ten. (I announced the podcast here last April.) I ended up adding a six-month delay halfway in so that I could pursue Sixis; only after that shipped in November could I resume Play of the Light production. A personal education in how many things I can do at once (as well as what counts as “a thing” in this equation), but I regret that the podcast suffered in neglect as a result.