I’m pleased to announce the release of annotated class materials from the introductory game lab I taught last fall. I built the course more or less as I went, generating a lot of notes and other written material along the way; this collection of webpages presents them all, along with several pages of additional exegesis.
It’s certainly not a step-by-step guide for teaching a game lab — indeed, it’s the results of three months of intense, on-the-fly academic design by a first-time adjunct instructor (made possible by a wide and friendly support network). It’s unavoidably raw, and would likely require significant adaptation to suit any other teacher’s purpose. But I release the collection under a Creative Commons license in the hope that it will serve some purpose to somebody, whether practical or just inspirational.