Matt Weise writes provocatively on the arc of Legend of Zelda games since 1998, which he sees as creative triumphs of daring disruption crashing down into a shameful regression to mainstream pablum:
I was at Aonuma’s talk at GDC 2007, which was a double apology. First he apologized for making Wind Waker. Then he apologized for making Twilight Princess, the game that was an apology for Wind Waker. After the Western gaming press responded badly to Wind Waker, he tried to guess what this mysterious audience wanted. He did his best. He threw in a werewolf because he didn’t have any better ideas (yes, he said that). But he still wasn’t personally thrilled with it. The game was still a polished piece of craft, but the spark was gone, the bravery that made Majora’s Mask and Wind Waker such stand out experiments, almost arthouse games.
I haven’t played through any of the console Zelda games since Ocarina. Like many of my friends in the Bostonian game-smartypants circle, I’ve had the pleasure of hearing Matt hold forth in person about Majora’s Mask, to the point where I’ve promised him that I’ll make the time for it via WiiWare. Embarrassingly, I still haven’t placed it on my queue, though I seem to have plenty of time to roll glass balls through caves or pretend-wander around New Vegas and whatnot for hours on end. Reading this post of his inspires me to amend this. Watch this space.