A short late May update

I let this update slip late, because I hoped I would have a Secret Project to announce. But legal paperwork takes however long some other lawyers think it will take, and so it is still Secret. Sorry! Hopefully soon.

What can I report? Well, I have made substantial progress on the iPhone interpreter. It is now capable of playing a Glulx game. It's not pretty or polished, but it runs. I've also started adapting a Z-code virtual machine to the same interface, so that I can release my old games (and the Hadean Lands teaser!) with the same iOS packaging. (To be technical, I'm working on a Glk interface port of the Fizmo interpreter. Did you want me to be technical? No? Well, there you are.)

Now, this interpreter work isn't ground-breaking. In fact iPhone Frotz can do all this already. But this will be my code base for future improvements, so it's important to have it all down solid. Which it isn't yet, mind you. Solid. Yet.

But games run. That's always an exciting milestone.

Speaking of running games, I released a game last week! A very small game: The Matter of the Monster. It's not classic IF. It's a sort of choose-your-own-adventure experiment; I used the Undum Javascript toolkit. I tweaked it a bit, though. Try the game -- it'll take you about ten minutes -- and you'll see what I mean.

(Thanks to Jacq's Indigo New Language Challenge for spurring me into this.)

Finally, I'll remind you that I'll be at Balticon in two weeks. (That's in Baltimore, May 27-30.) I'll be on a couple of IF panels and talks... sometime that weekend. They don't seem to have a schedule up yet. Stay tuned, as they say, space fans.

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