Boston IF Meetup, September 28, 6:30

For those in the Boston area (or those who will be in the Boston area on September 28), you are cordially invited to attend the monthly Boston IF Meetup. We've been meeting for the past 6 months, and we've got a pretty steady core group (which includes 4 Gameshelfers). We usually just randomly chat about IF (interactive fiction) and games in general. Sometimes we have something more focused, like when we played the commercial IF game Jack Toresal and the Secret Letter, or when Nick demonstrated his IF system Curveship to us.

So, please come to the next meetup, which is Monday, September 28, at 6:30 PM, in Nick Montfort's office at MIT (14N-233). We have two main items on the agenda.

  1. Andrew Plotkin, aka Zarf, award-winning IF author of such games as Spider and Web, A Change in the Weather, and So Far, will be presenting a new work-in-progress that he describes as a "kung fu text adventure." [Zarf adds in comments: "By the way, my game demo is an experiment in a particular way of handling combat interaction in an IF game. So I want to let people play the game (jointly) for a little while, and then talk about why I did what I did, whether it worked, etc."]
  2. First-time IF author Kevin Jackson-Mead (that's me) will be showing off his first entry into the annual Interactive Fiction Competition, where he hopes to place not-last.
Other than that, we'll just chat about IF and games in general, depending on where conversation takes us. Afterward, usually around 8:30, we head over to the Cambridge Brewing Company for some food and/or drink to continue the chatting.

RSVP not necessary, but if you feel like joining our mailing list and saying hello, please do. And if you can't make this month's meetup, we'll be doing it again every month.

This entry was posted in Uncategorized and tagged  , , , . Bookmark the permalink.

3 Responses to Boston IF Meetup, September 28, 6:30

  1. Andrew Plotkin says:

    Woot! Show up. We're nice.

  2. Andrew Plotkin says:

    By the way, my game demo is an experiment in a particular way of handling combat interaction in an IF game. So I want to let people play the game (jointly) for a little while, and then talk about why I did what I did, whether it worked, etc.

  3. Yay, Zarf's making progress on his wuxia IF idea. I remember him first mumbling about it a ways back.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>