A retelling, or reinterpretation, of that creepy game-timesucker-thing. The creepy part is how little reinterpretation the author had to do. Illustrated with direct, unedited screenshots. (Okay, later on they're supplemented with original artwork.)
It suddenly penetrates my 8-year-old brain like a brick through a convenience store window. They're all in on it. The mysterious cabbie that took off with all my shit, being forced to wear work clothes, the impossible sudden debt, the guarded gates... it's all one big conspiracy.
I'm trapped here. And I'm alone.
(Link thanks to tleaves.)
A review of Pathologic, a 2005 holocaustic CRPG that won a huge trail of rewards in Russia and that I never heard word one about. The game sounds astonishing, and I think I want to never play it. It's a button-buster of a review, anyway.
You will not get paid money when you carry out the whims of the town's leaders. There will not be a health pack hidden behind the thug. You will not find a loaf of bread at the back of the cave. You'll find a stone wall at the back of the cave, because it's a fucking cave.
Instead, survival is its own entirely separate entity. To keep up a stash of supplies you have to learn to master the town's nightmare economy. Example: giving a child a cutthroat razor in exchange for stolen jewelery, trading these jewels in at a grocers for a heel of bread.
Review is spoilery; part 3 of the review is seriously spoilery.
(Link thanks to Nancy Lebovitz.)