Comics about digital games

A cheap topic, perhaps -- there are web-comics about everything. But I stumbled across two of these this week, and was reminded about the third. So let us venture forth.

(Links are to the first strip of each comic.)

To be honest, the binding thread across these three comics is my reaction: "Why... would somebody... be writing a comic... about that?" (Picture plaintive gesticulation of at least three limbs.) I plead guilty to the freak show. In each case, however, there is an answer to the question.

+EV is written to the audience of a great and powerful online gaming industry -- of which I know practically nothing. (I even have friends who work in that industry! But the all-seeing eye of Zarf is really pretty nearsighted and parochial. I stick with my non-third-person adventure games. It's a life.)

Clockwork Game concerns a piece of gaming history. It's too young a strip for the plot to be apparent, but I'm intrigued.

And My Name is Might Have Been is self-justifying. I won't spoil it.

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3 Responses to Comics about digital games

  1. Jane Irwin says:

    Why? 'Cause I'm a giant history nerd, and I needed a break from my regular series. ;)

    Seriously, though -- I consider Clockwork Game a big portfolio piece. I need to learn to ink better, to draw costumes and crowds and architecture, and to adapt a huge, rambling, trivia-infested epic into a readable, enjoyably-paced story.

    The Turk's history is this incredible study of The Uncanny Valley and western society's reaction to it, and also a really outstanding "road movie" as well. The opening chessgame is the slowest and longest scene in the book -- it really picks up afterwards.

    Hope you keep reading!

  2. Andrew Plotkin says:

    I didn't even know there *was* an epic story -- I've only heard single-note references to the Turk's existence. (Admittedly one such reference was on the "Terminator" TV show, which was pretty awesome.)

    I wasn't sure whether to expect the plot to branch out into dirigibles and spies and secret societies and sentient swarms of African honeybees. Mind you, now that I know you're doing history, I'm *still* not sure whether to expect that...

    Thanks for dropping by our humble blog, and I will.

  3. Jane Irwin says:

    Well, I can't promise you dirigibles, but I can guarantee you some recognizable historical figures. Though if you count all the people who keep their mouths shut about The Turk's inner workings, I guess that'd count as a secret society.

    And thanks for dropping by *my* humble webcomic! ;)

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