Barbetween

I failed to mention, six months ago when it was new, that I made another very short IF piece called Barbetween. Here’s a little trailer I made for it last month:

I made that trailer because the Independent Games Festival requires that at every entry have at least one video attached to it — and, verily, I have submitted Barbetween an as entry to the 2015 IGF. Here it is in that context. (Zarf’s Hadean Lands is there too, by the way.)

Barbetween was originally written as an entry for Shufflecomp, a truly inspired interactive fiction game jam run by Sam Kabo Ashwell last spring. It challenged its participants to create games around songs that randomly assigned to them (based, in turn, on shuffled-up playlists submitted by other entrants). My playlist included “Between the Bars” by Elliott Smith, whose work I was not previously acquainted with. That’s what this game is based on.

I arrived at the transformed title because “The Barbetween Age” sounded like a legitimate name of a Myst level, to me. And that was relevant because I chose to build the game as a sort of art installation within Seltani, which Zarf’s described here before. The conceit is that the game is a “real” sculpture found on one of the byways of the Myst universe, meant to feel more like a visitable thing carved out of a real location, rather than simply a program running on a website. I tried to accomplish this by including in the work some subtle, perhaps surprising asynchronous communication with other visitors to the site, about which I shall say no more here.

If this sounds interesting to you, I invite you to spend 15 minutes or so in Barbetween, yourself.

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