Monthly Archives: April 2014

Seriously, it was 45 out today. Now it's rainy, but that's good news because it's a warm humid front coming in and we should get a May that feels like April, at least.

It's weird looking back at earlier updates. Last month I was pleased because the tutorial was finally done. In February I was pleased because I had finally started writing some rooms. Now the tutorial feels like it's ages past, and I have 45 rooms nailed down. That's 45 out of 86 total. We are past the halfway point, area-wise.

(Yes, I originally estimated 82 rooms, but a few more tiny ones have slipped in.)

So I did... (quick subtraction)... 23 rooms in April. Plus all the associated furniture and recipes and puzzle elements found in those rooms. Also I hammered in some optimizations that speed up large I7 games considerably (see here if you're interested), and added one of the two special viewing tools. And fixed a typo that's been staring me in the face for about a year and a half.

I have been informed that my last couple of update posts sounded disconsolate and defensive. (Not that you folks aren't supportive.) I really didn't mean them that way! This is the home stretch and I have been accelerating down it. I am aiming to do twenty rooms per month for May and June, and that will carry me to the end of HL's physical area. I'm excited.

The game will not be absolutely done at the end of the 86th room, because there is a final puzzle and some final scenes. (Associated with an existing room, but I will write them last because that's how I work.) Throw in some time for writing tests, and I can reasonably say that this thing will move into testing at the end of July. In fact this is so reasonable that I have now said it to you folks, out loud.

Wacky, huh?

The other news of the day was supposed to be the new Inform 7 release. This has slid a bit but should be out in a few days (see this post). I did a bit of final index-polishing last week, so you have that to look forward to.

Onward.

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Raetikon, Fract

This week I tried two different puzzle/exploration games. They were both pretty cool, but I only finished one of them. Does this mean I am going to delve into details of game design? Yes!

Oh, sure, it'll boil down to personal preference -- but details can be fun.

Continue reading Raetikon, Fract.
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