Secret Project KLD

I've been quiet recently, and this is because -- well, it's because I'm a reticent person. But specifically because I've been working on a very secret game project.

Now, I know as well as any developer the perils of premature announcement. (Do I even need to joke-link to an example? No, I don't.) And this one is nowhere near maturity. I don't even have a complete design document, much less any idea of how long the work will take me.

Project KLD Teaser But I have mostly finished the introductory scene. And that's worth posting a teaser screenshot. I'll take a line from Andy Looney and call it: "Secret Project KLD".

What does this image mean? Only the Secret Underground knows! ...Meaning, only the people I've talked to in person about it. I'm (a little) less secretive in real life than I am online. Sorry, folks.

I will be little bloggier about KLD when I have a better idea about timelines. See you in three months, or six, or a year, or however long it takes.

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This page contains a single entry by Andrew Plotkin published on July 18, 2009 11:36 PM.

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