Kynn Bartlett alerted me to Game Chef, an annual role-playing game deign competition. (Kynn's one of the entrants, with his game Awesome Women Kicking Ass.) As its name suggests, it's inspired by the TV show "Iron Chef", insofar as each year's competition stipulates a "secret ingredient"-style restriction on its entrants, who then have only have a week or so to create an entire, playable game.
This year, the contest was split into two parts; artist-entrants had a week to sumbit sets of black-and-white illustrations for RPGs that didn't exist, and the following week the designer-entrants picked up those sets and designed games around them. The competition closed a few days ago, and is currently in a judging phase - I look forward to reviewing the entries myself!
I know about the existence of indie RPG design culture from listening to the Ogre Cave Audio Report, a podcast involving Gameshelf friend Mike Sugarbaker. It's turned me on to fascinating games I'd really like to try playing sometime, including Dogs in the Vineyard (which puts players in the role of heavily armed clerics in alt-universe frontier America) and the Shab-al-Hiri Roach (where academic politicking and the schemes of ancient insect gods collide in an early-1900s New England university).
I'd love to put a short session on the show somehow, but even a short one would probably be too long to film with a full crew. Which isn't to say we can't do it anyway...