Results tagged “pax” from The Gameshelf

IF News & Dungeon Report

It's been a crazy couple of weeks in IF, and we're expecting several more months of crazy on the horizon.

  • Aaron Reed's book Creating Interactive Fiction with Inform 7 has gone to the printer. You can pre-order it through Amazon. This is an I7 tutorial which concentrates on -- well, as the title says, on creating interactive stories. It's not a programming reference manual, and it assumes no knowledge of programming. I haven't seen this yet but by all reports it is fantastic.

  • Jason Scott's movie GET LAMP has gone to the printer and come back. You can order on the web site. He says that they'll start shipping out next week.

  • The Gameshelf's own Jason McIntosh posted his own IF video... oh, wait. You already saw that.

  • We invited people to get together at MIT and play Zork (the original MIT mainframe version). A whole lot of people did! It was a bunch of fun and we will be continuing the IF-playing series.

Screen shot 2010-07-02 at 12.54.32 PM.pngAs we enter midsummer, the interactive fiction landscape continues its long thaw out of a decades-long winter of deep obscurity. This is an exciting time to be a fan of the medium one could call indie games’ indie games, and I feel privileged to live in one of its geographic activity centers.

To my eye, much of this motion comes from the continuing fallout from PAX East and the unexpectedly potent meeting of the minds that happened that weekend — not just among established IF authors and critics, but with lots of interested newcomers as well, many of whom help sustain the medium-transforming conversations begun in March.

The last few weeks alone have seen a rich mix of IF-related activity and discussion, which I shall now attempt to summarize:


The most recent SPAG leads with Harry Kaplan’s “How Suite it Was”, a lengthy retrospective of the goings-down at PAX East’s IF Hospitality Suite last March. Beyond Harry’s reporting, the piece collects and recounts various attendees’ memories of the event, and the impressions it left upon them.

The story also served to remind me of my own excitement about the possibilities of writing and publishing serialized interactive fiction, an idea I floated during the IF Outreach panel’s lengthy digression into the thorny topic of the medium’s commercial potential. Just a spitballed notion at the time, the idea grew on me quickly, and I filled several notebook pages with thrilled scribbles on the topic before PAX ended and therefore wiped the whole thing from my brain-cache. Rediscovering it months later, I find it just as thrilling of an unexplored area. Look for a column-length bloviation on the subject later.


Emily Short and Nick Montfort led an interesting exchange about IF interfaces on their respective blogs last month. Emily — one of the lead developers of Inform 7, which I will risk calling modern IF’s most popular language — wondered out loud if the bare-naked command-line prompt, while iconic to IF’s form, might have outlived its usefulness. Working from her notion of the command prompt as false promise (one of my own favorite takeaway notions from PAX), she explores many experimental player-input routes that other text-based games have investigated over the years, and proposes some new directions to try.

On his own blog, Nick — a champion of interactive text by profession — provides some pushback, defending pure-text input as being a natural pairing for pure-text output, and offering skepticism that any other system would ultimately prove easier for a new player to learn. The discussion bled out onto various other blogs and fora from there, and remains ongoing — see, for example, Horace Torys’ alternate interface mockups, and Sarah Morayati’s critique of IF’s library responses, the (in)famous I don’t see that here-type messages that are also, unfortunately, iconic to IF.

Interactive Fiction Bits

Two recent bits:

  • Following the success of the IF summit at PAX East, the Seattle IF group is organizing some IF content at PAX Prime in Seattle this September.
  • IF newcomer Neophyte has teamed up with IF veteran Juhana to build a game that will act as an IF trainer, teaching people what they need to know to play other IF games. They're collaborating on a wiki for everyone to see. Right now they have some of the initial concept done, and they're hoping to have the game done by September 1 (just in time for PAX Prime, although I think their timing has more to do with the annual comp than PAX).

9780810984233.jpgThis week I complete my writeup of the stuff I hoovered off the merch tables outside the very first PAX East expo hall last month. As I mentioned last time, almost everything I bought at this game expo was some kind of printed matter.

Meanwhile, by Jason Shiga

I don't understand how I haven't run into Jason Shiga's work before last month[1], where two of his self-published books lay among the Printed Works of Interest on display at the PAX IF Suite. One of them, a black-and-white, intriguingly dogeared comic book called Meanwhile, caught my attention immediately, and I was delighted to discover that a brand-new full-color hardcover edition had not only just been printed but was for sale at the expo. For my money, it is a best-case scenario of print-based interactive fiction.

Here is the video my Flip camcorder shot of three of the IF-related PAX East-ish events. I apologize for the wobbly quality; I didn't arrive at PAX with plans to record anything, but found myself deputized into a videographer role after I was noticed fooling around with my brand-new camera-toy. As such, I (and other individuals I roped in to help me) struggled to figure out how to best use the device even while shooting these videos.

Two of these videos cut out prematurely, because it turns out that the Flip doesn't offer much in the way of a battery-life indicator. On the plus side, the audio is as good as you can hope to get from a little box located yards away from the subject. So: not very good at all, actually, but at least it's audible. Next time I do something like this, I'll plan ahead and bring both a real camera and mic setup, and more of a clue as to their use. (Taking, perhaps, a page from Ben Collins-Sussman, who took some great photos of PAX's IF activity.)

Nonetheless, these videos are filled with smart people saying interesting things about interactive text games, so please do enjoy them! If you're well-behaved I'll end this post with related videos shot on better equipment by someone more skilled.

Dispelling the Invisibility: IF Outreach

IF Outreach panel - PAX East 2010 from Jason McIntosh on Vimeo.

This took place in the IF Hospitality Suite (a.k.a. Zarf's room in the Hilton) on Saturday evening.

Panelists, from left to right, include Andrew Plotkin (author), Chris Dahlen (journalist), John Bardinelli (critic), and Jason McIntosh (me). The moderator, seated in the middle, is Harry Kaplan. Fellow PR-IF member Jake Eakle operated the camera. The video ends abruptly when the camcorder runs out of storage (it's a long discussion), but the panel wound down soon after.

30887208_16f5396a71.jpgHere is one of my two funny PAX East 2010 stories: Near the start of the Friday-afternoon festivities, around the time that Zarf took the pensive-looking photo of me seen in his own PAX post, I bumped into Darius Kazemi, celebrated one-man social nexus of the Boston game-making community. We caught each other up on our respective projects, and after hearing about how I've been experimenting with writing longer, more-or-less regularly paced columns for The Gameshelf, he gave me a quest. I was to seek out a brand-new and ambitious print magazine called Kill Screen, the editors of which I could find in attendance that weekend.

The rest of Friday was then completely consumed by IF events, as others have already ably recorded. (Again, see Zarf's post for links aplenty.) When Saturday came, and after I'd succeeded in meeting my visiting Xbox Live pals for lunch, I pulled out my phone for some google-sleuthing, hoping to find where within the overcrowded PAX these magazine folks hid. A search for "kill screen" "pax east" brought me easily to this blog post by the magazine's managing editor, Chris Dahlen, where he noted that he'd be speaking on a panel in the IF hospitality suite at 7 PM. As it happened, I would be speaking on the same panel. Quest complete.

I am in possession of both video and commentary regarding that panel, but alas, my poor, broken, coffee-stained MacBook lacks the wherewithal to make the video postworthy. I expect FedEx to deliver its shiny white replacement presently, at which point I'll attempt to push my own thoughts on that panel and the whole "IF Outreach" topic into presentable shape.

Until then, allow me to review my PAX East 2010 Haul. With one exception[1], everything I purchased took the form of printed matter, and all of it came from either the Attract Mode folks or Jason Scott, both of whom had set up tables in "Band Land" amid all the musicians' merch. I took delighted surprise in finding myself coming home from a video game expo with only an armload of books and magazines, and hope you'll enjoy hearing about it.

PAX East 2010: Zarf's story

This is the story of a five-day weekend, a parhelion, two mazes, mortal terror, a cheese sandwich, magnets, and joy.

Not in that order, though.

We seem to be entering a nexus of documentaries about games. Far be it from me to do anything but encourage further flowering in this field! Witness:

Lorien Green has released a clip of Gone Cardboard, a film about board games -- particularly Eurogames, by the looks of it -- and the people who play them. She expects to release the final cut in early 2011. (Link via Kevin Jackson-Mead.)

The enigmatically named Spinach hopes to produce a doc about people who create digital games, called You Meet the Nicest People Making Videogames. That link leads to the project's Kickstarter fundraising page, which includes a teaser he filmed at GDC. Mr. Spinach approaches this endeavor from scratch, and needs help covering both equipment and travel costs, a position I can certainly appreciate. He's a quarter of the way to his goal, so far... (Link via Anna Anthropy.)

And of course, just 49 hours and 15 minutes after I type these words, I plan on attending the world premiere of Jason Scott's Get Lamp at PAX East. It is part of the interactive fiction track which is of course the real reason to attend the show, ho ho. Jason's been working on this film for years, and I was privileged to see a clip a few months ago at a Boston IF meetup. It's gonna be a goodie.

Everything IF-related going on at PAX!

Some of these are official PAX events, on the PAX schedule. The rest will be in the People's Republic of Interactive Fiction Hospitality Suite, open noon-midnight in the Back Bay Hilton. (Across the street from the Sheraton.) Come by any time and say hi to IF people!


Storytelling in the world of interactive fiction

(Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre (312))

Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

GET LAMP Panel/Screening

(Friday, March 26th, 9:30pm, Naga Theatre (210))

The premiere of Jason Scott's documentary on IF history and culture. Approximately 90 minutes of film, followed by a panel discussion. (Jason Scott (mod.), Steve Meretzky, Dave Lebling, Brian Moriarty, Nick Montfort, Andrew Plotkin, Don Woods)

PAX Speed-IF

(Saturday, March 27th, 1:30pm-2:30 pm, IF Suite)

Write a short IF game in two hours! Actually, we'll give you until 10pm, so you can attend the rest of the convention too. Work alone or in groups. The game theme will be a surprise; I7 and TADS 3 templates will be provided. (Hosted by David Cornelson)

Dispelling the Invisibility -- IF Outreach

(Saturday, March 27th, 7:00pm-8:00pm, IF Suite)

What's working? What's not working? Why? What hasn't been tried? (Harry Kaplan (mod.), Andrew Plotkin, Jason McIntosh, Chris Dahlen, John Bardinelli)

PAX Speed-IF wrap-up

(Saturday, March 27th, 10:00pm-11:00 pm, IF Suite)

Everybody shows off the games they wrote.

Action Castle!

(Sunday, March 28th, 10:30am-11:30am, Wyvern Theatre (312))

"Action Castle" is a goofy role-playing game where the GM pretends to be an IF parser, and the players must speak in IF-ese.

No Hints Please -- Adaptive Difficulty Strategies

(Sunday, March 28th, 1:30pm-2:30pm, IF Suite)

Jim Munroe, Aaron Reed, Dave Gilbert.

Purple Blurb

(Monday, March 29th, 5:30pm-7:00pm, MIT 14E-310)

This is not a PAX event, but it's happening in town the day after PAX. Emily Short and Jeremy Freese speak at MIT on the subject of interactive fiction and electronic literature. Hosted by Nick Montfort for his Purple Blurb lecture series.

PAX East -- the IF suite!

Further PAX excitement: I have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) When PAX begins, this will become the People's Republic of Interactive Fiction Hospitality Suite.

The People's Republic of Interactive Fiction is the label we've adopted at the Boston IF meetups. We intend to make games and such under this label, someday; but our first offering will be this room, where we will welcome all PAX attendees on behalf of Boston and its rich IF history.

(Hopefully, not all PAX attendees at the same time...)

If you know the IF community online, come by and meet us in real life. (See the PAX page on IFWiki for the list of familiar names who will be at PAX -- it's a long list, and I promise several of us will be hanging out in the room at any given time.) If you're curious about IF, come by and ask us about it. If you want to play some IF, or learn about how to write it, come by and see the software demos we'll have running. If you want to eat potato chips, we can provide those.

(Really, you don't need to be a PAX attendee to visit the room. If you're in Boston and you missed getting a ticket -- we hear they're selling out fast -- you can still come hang out. But you're going to be sad on Friday night when we all leave to do the IF panel, and then watch Get Lamp.)

The current plan is for the doors to be open noon to midnight Friday, noon to midnight Saturday, and maybe noon to 3pm on Sunday. (Excepting those two IF event times on Friday.)

Further details will be organized on the wiki page. We'll probably have a SpeedIF event (write a complete IF game in two hours -- bring your own laptop), maybe some less-formal panel discussions, maybe show clips from Get Lamp that didn't make it into the Friday evening showing.

One other event I forgot mention in the last post: Emily Short and Jeremy Freese will be speaking at MIT on Monday, the day after PAX. This is for Nick Montfort's Purple Blurb series, and the details aren't officially out yet, but recent Purple Blurb events have been 6pm in MIT room 14E-310.

IF activity at PAX East -- schedule!

We now have confirmation of two IF events at PAX:

Storytelling in the world of interactive fiction

(Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre)

Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

GET LAMP Panel/Screening

(Friday, March 26th, 9:30pm, Naga Theatre)

The premiere of Jason Scott's three-hour documentary on IF history and culture. Will he show all three hours? Who knows? (Noted via twitter.) (By the way, check out his awesome cover art for the DVD set.)

Purple Blurb

(Monday, March 29th, details TBA but I believe 5:30pm at MIT 14E-310)

This is not a PAX event, but it's happening in town the day after PAX. Emily Short and Jeremy Freese speak at MIT on the subject of interactive fiction and electronic literature. Hosted by Nick Montfort for his Purple Blurb lecture series.


We also have confirmation that PAX East will be sold out and no badges will be available at the door. Preregister or stay home. (By which I mean, "preregister"!) If the cost is a problem for you, they're looking for volunteers, who will get free admission.

EDIT-ADD: I forgot to mention the Purple Blurb presentation on Monday! See above.

EDIT-ADD again: We are going to be hosting an open IF hospitality suite where you can come see IF people and talk and try our games and stuff. See this post!

Get Lamp at PAX East

I insinuated this before, but now I can pass the word:

I have pretty much committed to premiering GET LAMP at PAX East in the end of March. That means I am going to want to have BOXES of GET LAMP at PAX East at the end of March. That means, well... that means I just bought myself a metric assload of personal pain. But it's pain that will result in an amazing product. So let's enjoy the pain, shall we.

--jscott, in email, updating his Sabbatical status

I look forward to seeing myself blather about IF. With lots of other IF aficionados(*) sitting next to me, mocking my blathering. It'll be great! Show up.

(* "Each with his bottle of aficiolemonade." Oh, Google, you take all the fun out of being obscure.)

EDIT-ADD: You can now pre-order the DVD set.

EDIT-ADD, 12/23: The Penny Arcaders just posted that PAX-East is filling up fast:

Imagine our surprise when looking at pre-registration numbers, it became clear that PAX East would be as big if not bigger than our Seattle show. I can't believe I'm saying this about the first year of PAX East, but if pre-registration keeps going like this we will probably have to cap attendance just like we did this year in Seattle.

Decide soon whether you're interested, folks.

I said a few weeks ago that interactive fiction stuff "will happen" at the Penny Arcade Expo East (Boston, March 26-28).

This past weekend PAX sent out a call for speakers and panel discussions. Some of us IF folks started emailing back and forth. We currently have three suggestions submitted to the PAX events site. I've listed them below.

Before I get there, let me say that this is not an exclusive list. The names attached to these panels are simply the people who were in that email discussion. If you're an IF author, current or erstwhile, submit more events! Or register as a panelist for IF-related sessions. And comment here, so we know what's going on. I intend to sit in on every IF-related event at the conference.

(A suggestion: include the phrase "interactive fiction" -- not just "IF" -- in the event title. We'd like all of these events to jump out as clearly related on the schedule.)

We'd like to make this PAX a focal point for IF activity, education, promotion, and all-round chin-wagging. For a start, Jason Scott is saying that he's keen to premiere Get Lamp there...

Ego-surf du jour: fans of (a mod of) the multiplayer shooter Battlefield 1942 discovered the Diplomacy show, and it inspired them to give the game a whirl themselves. They started a game over on webdiplomacy.net, and recent posts on the original forum thread are now devoted to international saber-rattling circa 1901.

The sight of hardcore FPS fans getting excited about discovering a board game (even one played electronically) due to a Gameshelf episode quite honestly delights me.


In other news, I've bought my registration to PAX East. I look forward to seeing what IF-related plans coalesce over the next few months, and to meeting lots of y'all. Eager to see the show beyond that, too; not counting SF cons, the only game-related event I've attended is the rather modestly sized Origins Game Fair, so I'm prepared to be completely unprepared for PAX.


Personal goal: by mid-March, I want to be able to say, with a straight face, that I produce a TV show about games. I can say that now only with a lot of hemming and hawing about how infrequently it's published. So, I'd like to get at least a couple more episodes in the can by then.

I've begun production of episode 9, insofar as there is now a stack of index cards on my desk that more or less seems to outline the next 30 minutes of the pure gamish elucidation that only The Gameshelf can provide. With fairest winds, it'll be done before January. Stay, as they say, tuned.

IF activity at PAX Boston!

...will happen. Details when we have them.

What? No, I really don't know yet.

What? I'm talking about Penny Arcade Expo East, scheduled for March 26-28 next year, in downtown Boston. I'll be there. Quite a few IF folks are interested in showing up. We all said "Yeah, we should get together at PAX and do some stuff!"

What? We could do some IF panels. Demo some games. Talk about Inform 7, or about interactive storytelling. I hear Jason Scott has been working on a movie, he might have something to show. I like the idea of an MIT tour, featuring "Lurking Horror" locations. Nothing's set up yet; this is all still ideas. But if you're interested in IF, and Boston isn't out of your way, stick a note on your calendar.

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