Search Results for: pocket storm

Pocket Storm for the new Apple TV

I'm happy to announce that Pocket Storm for the Apple TV is now available in the new Apple TV App Store. Apple's new set-top box ships today, and you can get your favorite thunderstorm on it.

To find it, open the App Store app on the TV's main screen, select Search, and enter STORM. (Or POCKET, or ZARF -- the text search is actually pretty good.)

Better yet -- if you've purchased Pocket Storm for iOS, you can download the Apple TV app for free! And vice versa. It's a joint purchase, which means you can buy it once and then install it on any iOS or tvOS device you own.

As always, I am donating 10% of Pocket Storm revenues to Freesound.org, because of the awesome service they provide to indie game designers and other artists. In particular, they provide CC-licensed thunderstorm noises to me!

Posted in Zarfplan | Tagged , , , , , , , | 1 Comment

What Zarf is up to, autumn edition

Yes, I've been running quiet for the past couple of months. I've been working away on various projects. But soon I will enter a season of furious public activity! While also still working away, because the projects aren't done yet.

First, as I recently posted, I will be at IndieCade to show off Seltani. That's Oct 23-25 in Los Angeles. Extra thanks to Carl Muckenhoupt (Baf of the fondly-remembered Baf's Guide) who will be helping me demo Seltani that weekend.

There's also an IF meetup on Saturday night at the IndieCade Night Games festival. I'll be attending that too.

The WordPlay festival of narrative games and IF is back in Toronto on Nov 7th. I'll be there, along with other stalwarts of the IF scene including Emily Short, Sam Barlow, Christine Love, and (our blog-host) Jason McIntosh.

(Is "stalwarts" an okay thing to call people? I don't always know.)

Let me also mention the Boston IF meetups (at MIT) on Oct 12 and Nov 11. Emily Short will be visiting for the November meeting.


Now the more exciting report: projects in progress.

I showed off a prototype of The Flashpaper War at Boston FIG a couple weeks back. That went great! My table didn't draw enormous crowds -- the perils of demoing a couple of meek ipads amid the hall's obstreperous beeping and flashing. But people kept sitting down and trying it... and when they tried it, they generally sat and read/played through several pages of interactive text. Amid all the beeping and flashing! So that's a good sign.

I must admit that Flashpaper is still only a prototype. (Although it's a much more polished prototype than it was before FIG!) The web page says "Coming later this year," and I intend to stick to that, but there's a lot of writing and adjusting to do before it's ready to go.

You may have seen that the new Apple TV is about to ship, and it will support third-party apps. I'm very excited about this; I've been working through the dev tools to see how it works. (Summary: very similar to iOS. No surprise there.)

I've just finished up a draft of Pocket Storm for Apple TV. Is this not the perfect fit? Push button -- soothing rainstorm audio in your living room. Or cricketsong and distant thunder, if you prefer. If all goes well, Pocket Storm will be among the first wave of apps available when the new TV box goes on sale.

(If you already own Pocket Storm for iOS, fear not -- you'll be able to download the Apple TV version for free! One purchase covers both platforms.)

(I know, "Pocket Storm" isn't the best name for a set-top box app. I couldn't think of anything better, I'm afraid. "Living Room Storm" is all wrong.)

So what else would make a good Apple TV app? I'm thinking that Hadean Lands is probably not ideal. The UI is not built for text input, and while you could attach a Bluetooth keyboard, most users won't. So parser-based IF is probably not going to fly. (Flashpaper, on the other hand... we'll see.)

I'm also taking a look at Meanwhile. I'll have to see how the UI works with a remote control, and of course I'll have to consult with Jason Shiga about it. But it could be sweet.

That's all for now. Keep an eye on this blog for things shipping. I'm eager to get to the shipping part.

Posted in Zarfplan | Tagged , , , , , , , , , , , | 2 Comments

Pocket Storm on sale today

(If I was sensible I would have posted this last night...)

I just kicked Pocket Storm 1.1 out to the App Store, and to help spread the news, I'm lowering the price to one dollar -- today only. Call it Thunderstorm Friday! (In real life it's just drizzling out there in Boston, but with technology, we can do better.)

I got the download size down below Apple's 50-meg limit, so you can install the app over 3G now. There are a handful of other small improvements. (The fade-out timer behaves more sensibly now; you can use headphone controls on PS; and I plugged in the necessary vacuum tubes for the new iPhone 5 display size.) But app size is the important change. Apparently people make impulse purchases -- who knew?

And, as before, I am donating 10% of Pocket Storm revenues to Freesound.org, because of the awesome service they provide to indie game designers and other artists. In particular, they provide CC-licensed thunderstorm noises to me! Thus far Pocket Storm has not been a huge moneymaker, but I am hoping that over time, people support it.

Posted in Zarfplan | Tagged , , , , , , | Leave a comment

Pocket Storm

I am delighted to announce Pocket Storm -- a generative audio environment for your iPhone, iPad, or iPod touch. Pocket Storm is my first Boodler project for iOS.

It starts with a calm summer night. Soon you'll hear thunder in the distance, then wind and a spatter of rain. After half an hour you'll be in the thick of the storm. By the end of the hour it will have faded into the night again. Then the cycle begins again.

The Pocket Storm is not like other environmental audio apps. Every thunderstorm is different! Wind, rain, thunder -- even chirping crickets -- every sound is chosen from a library, with subtle variations of pitch and timing. The Pocket Storm weaves these elements into a tapestry of sound which will never repeat.

Here's my Pocket Storm web page; or snarf it straight from the App Store.

Boodler is an open-source soundscape project which I invented years ago. Boodler is designed for any kind of complex audio environment -- weather, traffic, alien worlds -- but I've never developed it as it really deserves. The Pocket Storm is my first attempt to bring Boodler to a consumer audience.

Rather than trying to sell a complete "Boodler for iPhone" app, I'm taking the approach of do one thing, very well. So Pocket Storm is a one-hour thunderstorm, which plays as background audio. Or you can stream it to AirPlay. You can set the timing as desired, or adjust the weather manually. There's also a timer option, if you want to go to sleep to it.

Audio samples from Pocket Storm, at different stages, are posted on the web site.

Owen Williams created the first Boodler thunderstorm soundscape, more than a decade ago. My app doesn't use his code, though, nor the old Boodler sound samples. I've built an all-new thunderstorm -- or rather, a set of thunderstorm variations -- using sounds from the Freesound.org project.

The sound libraries that I've compiled for Pocket Storm are now posted on the Boodler web site. (They're all Creative Commons Attribution, Sampling Plus, and Zero licenses.) The agents (source code) that assemble the sounds are not currently available; as usual, I'm trying to find a balance between open-source work and secret sauce. But you are, of course, welcome to compose your own Boodler thunderstorms from these sounds, or use Owen's original.

(Speaking of which: a percentage of the App Store revenue from Pocket Storm will be donated to the Freesound project.)

Posted in Zarfplan | Tagged , , , , , , | 4 Comments