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Play of the Light season 1 has wrapped

I posted the sixth episode of Play of the Light last month[1], rounding out our first six-episode season of “a conversation about videogames” featuring myself and the much wiser and more handsome Matthew Weise.

The full episode list, in a nutshell:

  • Episode 1: Fallout: New Vegas and how changing US political attitudes can stamp themselves on a decades-long game series.
  • Episode 2: Dark Souls and the gulf that can form between a complex work’s surface reputation and its true, deeper shape.
  • Episode 3: Mass Effect and the tension between a big-budget videogame’s desire to tell a compelling story while also being an exciting pew-pew gamey-game.
  • Episode 4: Deadly Premonition and how videogames are uniquely suited to present their own style of cross-medium adaptation and homage of other works.
  • Episode 5: Various multiplayer games, from Hero Academy to J.S. Joust, and the fundamental differences between solitaire-player design and multiplayer.
  • Episode 6: The Walking Dead and ZombiU and the role of The Zombie across western media over the last half-century.

The podcast’s homepage contains relevant RSS feeds and copious per-episode links. Please enjoy at your leisure.


[1] We’d planned to complete the season in three or four months, not ten. (I announced the podcast here last April.) I ended up adding a six-month delay halfway in so that I could pursue Sixis; only after that shipped in November could I resume Play of the Light production. A personal education in how many things I can do at once (as well as what counts as “a thing” in this equation), but I regret that the podcast suffered in neglect as a result.

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"Hungry Hungry Hippos is not Turing Complete"

In what I hope is a pleasant Sunday surprise, Play of the Light, the podcast I produce with Matthew Weise, returns after an overlong hiatus with a new episode, this time focusing on developments in multi-player games:

Topics include Jason’s history with MUDs and current obsession with Hero Academy, how Matt’s dislike of Settlers of Catan led to lost job opportunities, that time we played Johann Sebastian Joust on the subway, what Glitch Tank teaches us about how machines play games, and more.

Listen, download, subscribe, and browse show notes at the episode page.

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