Search Results for: jayisgames

Dual Transform at JayIsGames

Last month I mentioned the IF Competition at JayIsGames. What I didn't mention at the time was that I entered -- under a pseudonym, which is how I usually enter IF competitions.

Turns out I tied for second place! I announced this on my web site, and twitter and stuff, but did I mention it here? No, because self-promotion is like unto black necromancy to me, and I suck at it.

Today JayIsGames is featuring Dual Transform, my very-nearly-winning entry. With a nice little review-slash-intro. Thanks, folks! You can play it on their web site.

EDIT-ADD: Also the Onion A. V. Club! (Scroll down.)

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JayIsGames IF competition opens

The 7th Casual Gameplay Design Competition, hosted by JayIsGames has just begun. That's thirty new short-form IF games, around the theme of "escape". All are playable online on the competition page.

This is one of the first big modern-IF events to occur outside the IF community. (The extended federation of IF communities, I should say, since there are many.) This comp has clearly gotten the attention of IF regulars; I see several familiar names on the game page -- Stephen Granade, Jim Aikin, Jim Munroe, among others -- as well as many who are entirely new to me. I am keen to find out both what the new authors are writing, and how the new players react to (what I think of as) the established talents of the field.

Voting is open for the next three weeks, and anyone can vote (you have to sign up). Enjoy.

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IF breaking news

Logged on this morning and found three, three, three vonderful things about IF that I didn't know last night!


Rover's Day Out, by Jack Welch and Ben Collins-Sussman, has won the 2009 IF Competition. Congrats!

Broken Legs (Sarah Morayati) and Snowquest (Eric Eve) took second and third; full results are online. The Gameshelf's own Kevin Jackson-Mead got 21st place with his entry Gleaming the Verb. He is reported to be happy not to be last. :)

Congratulations to everybody.


Jason Scott has achieved his fundraising goal of $25000.

I chose $25000 because that would remove, summarily, any living costs and basic needs I would have while I was working on my projects. The money will go to keeping me floating while I do these projects; If more than this amount comes in, I will not consider this profit, but a mandate to keep going on projects further. My rough estimate is that $25k will keep me going for at least 3-4 months, and probably longer. That's full-time, constant work on saving computer history, speaking, and presenting. --from Jason Scott's Sabbatical page

One of these projects, of course, is his Get Lamp documentary on the history and culture of IF. The "speaking and presenting" parts are likely to including IF-related activity at PAX East, and I'm looking the heck forward to that.


JayIsGames has announced an IF competition for short room-escape games.

Secretly, in between all the real stuff I do in my life. I blow a lot of time playing little Flash web games. Flash room-escape games are my favorite sub-genre of these; they encompass the conventions of graphical adventures without costing twenty bucks or taking three years to construct.

The JayIsGames casual-game site has always tracked these little niblets of immersive fun. They've also occasionally stretched themselves to cover text IF. Looks like they've decided to bring the subjects together: they're sponsoring a design competition for one-room IF games, with the theme of "escape". Entries must be Z-code (for portability reasons -- it's a web-game audience), and the deadline is Jan 31.

JayIsGames is a popular site, and I expect this will bring a lot of energy to the IF world, both in game creation and attention. And yes, I might be entering...

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