Search Results for: game jam

The first Seltani Age jam!

Seltani has more or less graduated to beta status. (Fanfare, applause...) Note that I've dropped the "dev"; you can now reach the server at its permanent home, http://seltani.net/.

To celebrate this, I am declaring an Age Jam! Stop by, build an Age, show it off. It doesn't have to be a prize-winner. In fact there will be no prizes. This is an opportunity to try the tools and get some feedback.

I'm not going to get formal about the rules, but I do want to have some fun with it. Therefore, a schedule!

  • Sunday, Nov 10, 1 pm Eastern time: Opening ceremony in the Seltani district plaza. I announce the theme: "Remaining Light".

(The plaza is in the Seltani district. Sign in, link into the Cavern, follow the path along the shoreline and then head right at the fork. Can't miss it.)

(The theme is just for inspiration. Interpret it however you want.)

  • Nov 10-23: Work on your Age! (Or Ages; multiple entries is cool.) When it's ready, add it to the bookshelf in the Seltani plaza. Or if you want to go for the dramatic reveal, wait and add it on...

  • Sunday, Nov 24, 1 pm Eastern time: Wrap-up. Meet back in the plaza, start visiting Ages. We can have group tours over the course of the afternoon, and then hang out and discuss what we've seen.

(I know that the meeting time is not ideal for everybody in every time zone. I have schedule restrictions too, so I just picked a time. If you can't be at either ceremony or both, I apologize -- follow along on the blog or the forums.)

I will be around these on-line areas (including Seltani itself) to answer questions during the two-week period. Hope to see you there.


Update: the entries! We have three. More may be offered; at least one Writer said he was working on something but not finished.

  • Vashmursë (by Pavitra) -- a nifty timed-exploration idea.
  • Télos (by Sandor) -- exploration.
  • Xical (by me) -- a small puzzle.

These links will add a page directly to your linking booklet, if you are signed into Seltani. If not, you'll have to sign in first.

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Boston Cardboard Game Jam

Last weekend, I attended the first Boston Cardboard Game Jam. It was like one of Boston Game Jams' usual events, but this time for card and board games instead of videogames. The basic idea is that a bunch of people congregate and split up into teams of 3–4 people and make a game over a weekend. I've never been to any of the videogame ones, but according to Jeff Ward, this one was way better.

It was a really great experience for me, and I'm really glad I went. The key takeaway for me was that being forced to collaborate with a small group of people for many hours with a hard deadline really gets the creative juices flowing, even if it can be frustrating at times. One of my teammates does a great job of explaining the various iterations we went through. There were definitely times I felt like quitting, and I'm sure my teammates were similarly frustrated at times, but we kept at it and developed a pretty nice auction card game that plays in around an hour. And having other people there to playtest it was key, since we certainly wouldn't have gotten it to where it needed to be without some key insights from other smart people.

I thought it was some neat synchronicity when, this week, Craig Perko talked about how college should be about doing lots of projects with people who share your interests, and last weekend really felt like a mini version of that. I'm keen to try this again in the very near future, although I don't know if I'd be able to organize something like this before Boston Game Jams decides to do it again. I'm also keen to just make more games, even on my own. If you're keen to do that, too, then you could do worse than checking out Ian Schreiber's free blog-based course that he ran two summers ago (and that is still around) called Game Design Concepts (and you could also check out his book with Brenda Brathwaite, Challenges for Game Designers).

I had a simple game idea, too, which I actually solidified enough to pitch at the game jam. I didn't get anyone to work on it with me, but I've been thinking about it since then and definitely have a set of rules to try out with some people the next time I can find three other people and have my Sevendeck and Icehouse pieces handy.

And I'm serious about wanting to think about pulling together another cardboard game jam, even if it's only with a group of 8–10 people (I'm not sure what the critical mass is, since having people for playtetsing, as I mentioned, is pretty key). If something like this were to happen again, even if it didn't take place in a cool place like GAMBIT, are there any Boston-area Gameshelf readers who would be willing to give it a shot?

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