Search Results for: animation

Animated Screenshots / If We Don't, Remember Me

I find it tempting to write that Leon Arnott’s Animated Screenshots is the If We Don’t, Remember Me of video games, but I’m not sure if that’s exactly true.

Somehow Gus Mantel’s IWDRM, through its slight and carefully controlled animation of film stills, creates long, silent, haunting moments that feel like an extension of the movies they’re from, without being direct excerpts. Arnott’s work, as far as I can tell, comprises literal moments from the games they quote, and as a result feel less like subtle new interpretations of an existing work and more like — well, animated screenshots, really.

Time in a videogame moves naturally in loops. Sit your character still, and the world does in fact stop moving, the clouds drifting past while the candles flicker their four-frame animations in their sconces — forever, or at least for as long as you care to wait. Play a boss fight passively, and watch as the screen-filling terror reveals itself as a predictable, on-rails process, ultimately powerless.

The two sites do share similarity in their surprising use of the animated GIF as a vehicle for quietly contemplating, and even discovering, works in other media. (Does the animation above make you as curious to play The Extinct Bird as it does me?) Definitely worth a browse, in both cases.

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Prince of Persia reference video

Jordan Mechner has been posting his development journals from the original Prince of Persia -- from twenty-three years ago.

Recently he put up the video he shot as an animation reference for the Prince's moves. It's his brother David running, jumping, and climbing around a parking lot. If you've ever played the game, you will bounce straight up in the air and shout "That's it! That's exactly it!"

Watch the Prince of Persia reference video.

But it's also worth browsing through Mechner's other entries (there aren't too many). This early comment is both delightful and a little heartbreaking:

And... the games business is drying up. Karateka may make me as little as $75,000 all told, and it’s at the top of the charts. There’s no guarantee the new game will be as successful. Or that there will even be a computer games market a couple of years from now. (July 5, 1985)

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