Entries from The Gameshelf tagged with 'video games'

Magick Systems in Theory and Practice, Installment 8: Conclusion

First, I'd like to say thanks to Jason McIntosh, Kevin Jackson-Mead, and Andrew Plotkin for the opportunity to write this series; it's been extremely useful to have a forum for clarifying my own ideas on magic systems. I'd also like...

Magick Systems in Theory and Practice, Installment 7: Arcana Manor

Since this blog series is called "Magick Systems in Theory and Practice," I feel that I should talk about my own practice in terms of concrete design of magic systems. For the past year and a half or so, I've...

Magick Systems in Theory and Practice, Installment 6: Metaphysics and Mechanics

A magic system is the sum total of its mechanics, interface, visual art, audio, narrative, and mythology, because a game is defined by its experience and experience consists in all of these components. Since a magic system simulates the alteration...

Magick Systems in Theory and Practice, Installment 4: Horror and Magic

The relationship between magic systems and horror is hidden and unexplored territory, as secret as the black arts that lurk within the games themselves. Horror as used here refers not strictly to the genre of survival horror, which is a...

Magick Systems in Theory and Practice, Installment 3: Schools of Magic

The definition of a magic system introduced in installment one could be sharpened from "any set of rules designed to simulate supernatural powers and abilities" to "any set of rules and symbols designed to simulate the alteration of reality through...

Magick Systems in Theory and Practice, Installment 2: Word and Gesture as Input Methods in Gaming History

Gestural input is to some extent inherent in the language of magic, as seen in the phrases to "cast a spell" and to "weave an enchantment." The fantasy of weaving magic can be vividly seen on the cover of LucasArt's...

Magick Systems in Theory and Practice: Installment One

I am pleased to introduce Jeff Howard, The Gameshelf’s first guest blogger.Jeff is Assistant Professor of Game Development and Design at Dakota State University in Madison, South Dakota. He is the author of Quests: Design, Theory, and History in Games...

Jon Blow talks about the stars in Braid

Jon Blow, author of the hit indie videogame Braid, gave a talk about game design in January 2010. The talk is short, about 20 minutes, but the Q&A that followed was about an hour, and I found it to be...

Review of changes in Pokemon gameplay

It's apparently time for my yearly post. Hello everyone! I just wanted to point at this: A Brief History of Pokemon Battling at the Ogiue Maniax blog. I'm not very familiar with the franchise, but this was a great explanation...

Winceful games-for-girls marketing

On Ian Bogost's Twitter feed, we find this striking photograph by Allison Moore of a Nintendo DS game retail rack: Yes, it's one little slice taken out of a greater visual context, and its true that I'd have no reaction...

Free game | Randomness in games | IF suggestions

Wadjet Eye Games is giving away its game The Shivah (normally $5) in honor of Yom Kippur:his weekend is the Jewish holiday of Yom Kippur! It's a special time of year when Jewish folk reflect on the past year. So,...

Polygonal Fury

Polygonal Fury is a new game by a first-time game maker. In the game info, it acknowledges the influence of Boomshine and Circle Chain. The basic idea is that you click on the screen to try to start a chain...

Random links

From Boardgame News, a preview for the new Race for the Galaxy expansion. The most interesting things are cards for a sixth player and optional takeover rules. A post from Brenda Brathwaite about happiness and reward delivery. "The challenge in...

Warzone and the Neverending Tower Defense

I found a new tower defense game via JIG, Warzone Tower Defense. It has a standard (but nice) selection of upgradable towers, and it's an open area (like the Desktop Tower Defense games) instead of pre-defined paths (like most every...

Video game movie fake trailers

A brief moment of link-spamming. Which we don't do very much here at the Gameshelf, because we're all into critical analysis and deep esoteric ludic discourse 'n'all. But occasionally, I have to say, these videos from collegehumor.com make me die...

Tower Offense?

Since I've been playing and thinking about tower-defense games recently, it occurred to me that it might be interesting to have a reverse tower-defense game, where you plan out the hordes of monsters that get shot at by towers. Thinking...

Balloon Invasion

I was so impressed with GemCraft Chapter Zero that I decided to check out the page of the creators, Game in a Bottle. I found Balloon Invasion there. For everything outside of the levels, Balloon Invasion uses the same engine...

Jmac's Arcade #6 - Pac-Man

This is the first Episode of my show Jmac's Arcade that I've made since 2007, which means it's also the first one I've made since the launch of this blog. I hope you enjoy it. If you do, you...

GemCraft Chapter Zero: Gem of Eternity

As I mentioned in my last post, I finally won GemCraft Chapter Zero, so I feel like I can post about it now. I'll use headers for organization, since this is going to be long. Introduction GemCraft Chapter Zero is...

A Few Links

I finally went through my 500+ starred-item backlog on Google Reader. I'm down to 25 or so, which is pretty good. Here are a couple of things that I thought might interest more people, one on board games and one...

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