Entries from The Gameshelf tagged with 'programming'

Anatomy of a bug hunt

As my loyal followers know, I released Dreamhold on a Friday, and then spent most of Saturday trying to figure out why it was crashing for some players. Nobody ever wants a software release like that, but I did find...

Creating Interactive Fiction with Inform 7

Creating Interactive Fiction with Inform 7, by Aaron Reed. Cool-looking book, eh? It's been out for a few weeks, and I haven't seen a review beyond short "this book is awesome!" posts. I finished reading it last week. I ought...

Multitasking, with circles and arrows and etc

(Not a game post today, sorry... It's time for Zarf Wibbles About Apple Gadgets.) What with the blizzard of iPad hype, everyone is talking about "multitasking" and how it is either a crucial tool of the Matrix infoconomy or a...

Key Hero and the Pooping Turtle Story

My friend Christopher Cotton (who played in The Gameshelf's review of Werewolf) has lately been teaching programming to kids, as part of the Young Scholars Institute in Tennessee's Franklin School District. They're using Java and Processing, the latter a new-hotness...

Rule-based programming in interactive fiction

This past weekend I gave a talk on Inform 7 at Penguicon, an SF-and-open-source convention in Michigan. The slides and the text (modulo the umms) are now up on my web site: Rule-Based Programming in Interactive Fiction This is not...

Design Sketch for an MMO Adventure Game

Uru Live is scheduled to be shut down in a bit over two weeks, as I write this. Cyan has not made any public pronouncement about what they will do next. They haven't said if the online version of Uru...

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