When the Obduction kickstarter fired up in 2013, it seemed like a good moment for adventure games in general. With Unity3D well-established and the Unreal 4 engine coming up, small teams were in a good position to produce really stellar...
Posted by Andrew Plotkin on December 7, 2016 2:35 PM
I played The Witness to an ending, and then I went back and played until I had finished it to my satisfaction. (504 +82. I looked at just two hints, and no thanks, I am not going to beat the...
Posted by Andrew Plotkin on July 27, 2016 1:42 PM
If you use an RSS reader, you can subscribe to a feed of all future entries tagged 'islands'. [What is this?]