Entries from The Gameshelf tagged with 'seltani'

Making navigation work

I've been playing a bunch of mobile games this spring (for no reason except that I played a lot of PC games over the winter) and I keep thinking about navigation. Here's a navigation scheme which is common in casual...

Indiecade happened and it didn't kill me

We showed off Seltani at Indiecade! To lots of people. Lots and lots. Not everybody was interested -- it was, after all, a text game in a hall crowded with flashing lights and VR headsets -- but plenty of...

What Zarf is up to, autumn edition

Yes, I've been running quiet for the past couple of months. I've been working away on various projects. But soon I will enter a season of furious public activity! While also still working away, because the projects aren't done yet....

Seltani at IndieCade 2015

A very quick note to say that Seltani has been selected as an IndieCade festival nominee! (Among many other recent indie wave-makers such as Her Story, Kerbal Space Program, Plug & Play, and Prune.) This means I will be in...

Various world models in IF

Another question from the tweetzone: "What are the significant differences for object/rooms + hypertext/choice vs parser + web?" Here's (more of) that strand(s) of conversation: I want tools to create a hypertext based game that still has a room and...

Zarfplan: June is getting there

Happy Canada Day (and pretend I said that in French). 82 out of 90 rooms complete. I'm not really measuring progress in rooms any more. There were only a few days this month that I'd mark as "wrote some rooms"....

Purposes of archiving

This was a big week for IF events -- Spring Thing ended and ShuffleComp voting started. There were unexpected wrinkles in both of them, but I want to discuss the less dramatic one. ShuffleComp is a music-themed game-jam-like event. I...

The first Seltani Age jam!

Seltani has more or less graduated to beta status. (Fanfare, applause...) Note that I've dropped the "dev"; you can now reach the server at its permanent home, http://seltani.net/. To celebrate this, I am declaring an Age Jam! Stop by,...

RealMyst update news

Twenty years ago yesterday, Myst showed up on store shelves for the first time. Not a bad start to an era. Myst-related news has been thin recently, but Cyan took the anniversary opportunity to announce that they're working on a...

Zarfplan: August report

The holiday weekend is over, so it's September by anybody's definition. Where are we? I got one of the lead-weight puzzles hammered into shape. (Not a pun, it's not a hammering puzzle.) I implemented the alchemical effects that deal with...

Seltani: an introduction

Last month I mentioned Seltani, my multiplayer hypertext Myst fan project. Here's a detailed introduction to Seltani, with lots of screenshots. (This is a version of a talk I gave a few weeks ago at Mysterium, the Myst fan convention....

Zarfplan: Seltani, or what I did in June

Up front, here: what I did in June was not work on Hadean Lands. The secret project ate my soul and my life. This will happen sometimes. I spent a bunch of 2011 working on Meanwhile and other early iOS...

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