Entries from The Gameshelf tagged with 'interpreters'

IFTF's Adoptable Technology Archive

An announcement went up last week on the IFTF blog. You may already have seen it, but it's important and I want to talk about it some more. [...] While we wish we could take over and maintain software projects,...

More progress towards Hadean Lands on Steam

Here's a work-in-progress shot of Hadean Lands on MacOS. I'm using an extended version of Lectrote, with HL's map and journal windows added in. (The iOS release of HL has always had these, but not the Mac/Win releases. Until...

Lectrote now autosaves; Hadean Lands is that much closer to Steam

I've been steadily updating Lectrote, my new cross-platform(*) IF interpreter. In the past month it's gotten icons, a preferences dialog with font and color options, and -- most exciting from my point of view -- autosave. (* Cross-platform meaning that...

Introducing Lectrote, an interpreter

Today I posted the beta of Lectrote, a new IF interpreter application for Mac, Windows, and Linux. This is both more and less exciting than it sounds! If you're familiar with the IF scene, you know that there are several...

Javascript wonkery

Here I will take a break from the ever-burbling stream of IF and Myst news, and talk about Javascript optimization. You could say it's relevant because it came up in a Quixe bug report. ("I tried loading Emily Short's Counterfeit...

Forward planning for IF tools

I've been bemoaning the slightly run-down state of IF interpreter software. (The confusing font preference system in Gargoyle is just one example.) The fact is that the big surge of open-source IF activity was the late 90s and early 00s....

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