Entries from The Gameshelf tagged with 'talks'

Warbler's Nest MIT presentation rescheduled to April 22

Barring further cataclysmic weather phenomena, my snow-postponed Warbler’s Nest presentation shall now happen at 5:30 PM on April 22, 2013, in MIT’s room 14E-310. As before, and like all events in the Purple Blurb series, it shall be free and...

Warbler presentation postponed

Due to the weather that buried Boston over the weekend, we’re postponing my presentation about The Warbler’s Nest at MIT, originally scheduled for Monday. I’ll post again when I know the new date. Sorry about that. Stay warm, y’all!...

A public presentation of "The Warbler's Nest", Feb 11 at MIT

I am delighted to announce that my interactive fiction work The Warbler’s Nest will lead the Spring 2013 Purple Blurb events at MIT. Purple Blurb is Nick Montfort’s long-running series of guest lectures and presentations from a wide variety of...

Setting as Character in Narrative Games (PAX East 2011)

Part of Saturday’s proceedings at the 2011 IF Summit that conveniently adjoined this year’s PAX East. In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do...

Non-Gamers Gaming (PAX East 2011)

Here’s the first of three 2011 IF Summit event videos that The Gameshelf shot at PAX East. Unlike last year’s videos, I actually prepared a little for these, so there’s no sudden cut-offs due to battery death. I’ll also try...

A little Saturday-night Inform thunderstorm

Zarf’s already posted the schedule of IF-related events at PAX East 2011 (this coming weekend!), but as an egomaniac I just wanted to highlight the one event I’m directly involved with: Zarf and I are going to reprise the lightning-talk...

Jon Blow talks about the stars in Braid

Jon Blow, author of the hit indie videogame Braid, gave a talk about game design in January 2010. The talk is short, about 20 minutes, but the Q&A that followed was about an hour, and I found it to be...

[Boston] GAMBIT Talk: Magic Systems in Theory and Practice

For those who can make it to the Kendall Square area on Friday, GAMBIT is hosting Jeff Howard for a talk on magic systems. Here's the synopsis:GAMBIT Talks: Magic Systems in Theory and Practice Friday April 9th, 5-7 pm. Singapore-MIT...

St. Gulik added you as a friend

PAX is nigh, and therefore I expect to lose my ability to make coherent blog updates for a while. Before I stride boldly into the Hynes Convention Center to enjoy my 1.8 feet of personal space, I'd like to frame...

My (vicarious) GDC takeaways

Thanks to Twitter, I found myself vicariously attending GDC this year. Allow me to recount some of the more interesting things I heard people talking about. Anna Anthropy released REDDER, a puzzley explore-and-collect game, free to play on the Newgrounds...

Transcript of Jon Blow's 2007 MIGS talk

I'd been meaning for a long time to listen to Jon Blow's celebrated and controversial 2007 presentation, "Design Reboot", at the Montreal International Games Summit. It's been available for years as an audio file and (non-synchronized) slideshow from his own...

Two pieces on Pac-Man

The Pac-Man Dossier, a free book-in-a-website by Jamie Pittman, is an exhaustively researched and thoroughly enjoyable exegesis on the flagship game from the golden age of video arcades. After an initial chapter that lays out the backdrop of Pac-Man's development...

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