Entries from The Gameshelf tagged with 'zarf'

I'm shifting my bloggery to blog.zarfhome.com

Nine years ago I made my blogging debut with a post titled Games that don't exist. I'd been on the web since 1993 (really!) but 2008 was my first venture into blogging -- which I guess I'd define as a...

Hadean Lands, two weeks in

So, Zarf, how did that launch go? Pretty good! Hadean Lands has been on sale on Steam for sixteen days now. And three hours. (Am I counting the minutes? Not really, but it's fun to check.) In that time it...

The Interactive Fiction Technology Foundation: a new nonprofit

Here's something new! Today we are announcing the Interactive Fiction Technology Foundation (IFTF), a new 501(c)(3) nonprofit organization dedicated to supporting the software and services that underlie modern IF. The web site (iftechfoundation.org) has all the information. But the quick...

Hadean Lands is now up on Steam

You can buy HL on Steam. That is the whole blog post....

Bring Out Your Dead: Flashpaper

A few weeks ago Emily Short declared the Bring Out Your Dead game jam, an event dedicated to sharing our abandoned projects and failed experiments. The jam opened this evening; submissions remain open until the 24th. I see 31 entries...

Meanwhile for Apple TV!

Meanwhile: An Interactive Comic Book by Jason Shiga is now available for the 4th-gen Apple TV. That's pretty much the whole announcement. You can buy it. If you've already bought the iOS version of Meanwhile, you can download it for...

The Space Under the Window on sub-Q

My experimental 1997 work of IF poetry, The Space Under the Window, has been reprinted by sub-Q Magazine. (Yes, it's been available on my web site all along. But sub-Q is cool! Also they pay for reprinting short IF! I...

Meanwhile for Apple TV coming soon

I am happy to report that Meanwhile: An Interactive Comic Book has passed its review for the Apple TV store. It will be available on February 29th. Because Leap Days are nifty. Jason and I are excited about this launch....

What Zarf is up to, winter edition

I survived my month of a thousand conferences. Three conferences, which feels like a thousand when you put them in a four-week span. IndieCade was great! WordPlay was great! I also went to Practice, which was great! Then I was...

Pocket Storm for the new Apple TV

I'm happy to announce that Pocket Storm for the Apple TV is now available in the new Apple TV App Store. Apple's new set-top box ships today, and you can get your favorite thunderstorm on it. To find it, open...

Indiecade happened and it didn't kill me

We showed off Seltani at Indiecade! To lots of people. Lots and lots. Not everybody was interested -- it was, after all, a text game in a hall crowded with flashing lights and VR headsets -- but plenty of...

What Zarf is up to, autumn edition

Yes, I've been running quiet for the past couple of months. I've been working away on various projects. But soon I will enter a season of furious public activity! While also still working away, because the projects aren't done yet....

Hadean Lands greenlit! It turns out

A few days ago my idle twitter-browsing was upended: Huh. I just checked the Greenlight page for @zarfeblong's Hadean Lands... I somehow missed the news that Valve had started the GL process (@andetkaihetera) Really? I, um, missed the news too....

Hadean Lands on the Humble Store

I am happy to announce that Hadean Lands can now be purchased directly from the Humble Store. (It's currently listed under New Releases, though of course it will scroll off that page pretty soon.) This is the same version that's...

XYZZY Awards

The XYZZY Awards for best interactive fiction of 2014 have just been announced. I'm happy to say that Hadean Lands won in four categories: Best Puzzles, Best Setting, Best Implementation, and Best Use of Innovation. The overall Best IF Game...

Designing alchemy in a puzzle game

A question about Hadean Lands from the tweet gallery: "Have you written anything about how you approached designing the alchemical system?" Excellent question! The answer is "No, but I should, shouldn't I," yes okay. (Thanks @logodaedalus.) My twitter-sized reply was...

Why it takes longer than you think

In case you're wondering, nobody hassled me about how long the rewards took. Apparently you folks really were in it for the game -- or to support me, which is even nicer. However, I bet there are people out there...

Mazes from the depths of time

Occasionally someone asks me about porting System's Twilight to a modern platform, because setting up a Mac emulator is a pain. I figure that someday the Internet Archive's Software Library will have it, and I'll just point there. (In fact...

Hadean news of the week

I thought this was the boring part of the release process. Hadean Lands has been out for a couple of months, I've done a couple of iOS updates, time to settle down and work through the Kickstarter rewards. Plan for...

Trope Tank Writer in Residence, Spring 2015

I am proud to announce that I am the first Writer In Residence at the Trope Tank for the coming semester. What is the Trope Tank, you ask? That's Nick Montfort's office at MIT, home of his enormous collection of...

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