Entries from The Gameshelf tagged with 'hadean lands'

Hadean Lands release 2.1.0

I have updated the Mac/Win/Linux version of Hadean Lands on Steam. These are small UI changes, mostly inherited from the past year's worth of Lectrote updates. The gameplay has not changed, and save files will continue to work undisturbed. The...

Making navigation work

I've been playing a bunch of mobile games this spring (for no reason except that I played a lot of PC games over the winter) and I keep thinking about navigation. Here's a navigation scheme which is common in casual...

Hadean Lands on sale this week!

You may have noted that Steam has launched its Thanksgiving sale. It's not Black Friday yet; I dunno, maybe it's Purple Wednesday. They don't tell me these things. Anyhow, Hadean Lands is part of this sale. My first Steam sale!...

Alchemy game notes, circa 2003

Here's a bit of a thing. I happened to look at my "game design" folder, which is of course full of random snippets of text dating back years. The oldest file is from 2003: alchemy-game Research: enter a book "room",...

Hadean Lands, two weeks in

So, Zarf, how did that launch go? Pretty good! Hadean Lands has been on sale on Steam for sixteen days now. And three hours. (Am I counting the minutes? Not really, but it's fun to check.) In that time it...

Hadean Lands is now up on Steam

You can buy HL on Steam. That is the whole blog post....

Hadean Lands: update available on Humble and Itch

Hey! I am back from Balticon, and so it's time for the HL release train to rumble into motion. Here's the first stage: I have posted a new release of Hadean Lands to my Humble Store and Itch.IO pages. This...

The irritating case of Hadean Lands pricing on Steam

(Cases that are "curious" are as overdone as things "considered harmful". This one is just a nuisance, but I still have to solve it.) When I started planning HL for iOS, I figured that I'd charge $5. It wasn't a...

More progress towards Hadean Lands on Steam

Here's a work-in-progress shot of Hadean Lands on MacOS. I'm using an extended version of Lectrote, with HL's map and journal windows added in. (The iOS release of HL has always had these, but not the Mac/Win releases. Until...

Lectrote now autosaves; Hadean Lands is that much closer to Steam

I've been steadily updating Lectrote, my new cross-platform(*) IF interpreter. In the past month it's gotten icons, a preferences dialog with font and color options, and -- most exciting from my point of view -- autosave. (* Cross-platform meaning that...

Introducing Lectrote, an interpreter

Today I posted the beta of Lectrote, a new IF interpreter application for Mac, Windows, and Linux. This is both more and less exciting than it sounds! If you're familiar with the IF scene, you know that there are several...

Hadean Lands sale at IndieGameStand

I am happy to report that Hadean Lands is this week's deal on IndieGameStand. For the next four days, you can buy my alchemical IF puzzle hit for -- for -- whatever price you want. Go nuts. Beat the average...

Customizing an interpreter for a Glulx game release

Another technical question from Twitter: the integration of Hadean Lands with its iOS app. How did I set up iOS UI features like the dynamic map and the recipe index? (Warning: if you don't think C code is interesting, this...

Hadean Lands greenlit! It turns out

A few days ago my idle twitter-browsing was upended: Huh. I just checked the Greenlight page for @zarfeblong's Hadean Lands... I somehow missed the news that Valve had started the GL process (@andetkaihetera) Really? I, um, missed the news too....

Hadean Lands on the Humble Store

I am happy to announce that Hadean Lands can now be purchased directly from the Humble Store. (It's currently listed under New Releases, though of course it will scroll off that page pretty soon.) This is the same version that's...

XYZZY Awards

The XYZZY Awards for best interactive fiction of 2014 have just been announced. I'm happy to say that Hadean Lands won in four categories: Best Puzzles, Best Setting, Best Implementation, and Best Use of Innovation. The overall Best IF Game...

Various world models in IF

Another question from the tweetzone: "What are the significant differences for object/rooms + hypertext/choice vs parser + web?" Here's (more of) that strand(s) of conversation: I want tools to create a hypertext based game that still has a room and...

Designing alchemy in a puzzle game

A question about Hadean Lands from the tweet gallery: "Have you written anything about how you approached designing the alchemical system?" Excellent question! The answer is "No, but I should, shouldn't I," yes okay. (Thanks @logodaedalus.) My twitter-sized reply was...

Why it takes longer than you think

In case you're wondering, nobody hassled me about how long the rewards took. Apparently you folks really were in it for the game -- or to support me, which is even nicer. However, I bet there are people out there...

The Adventure Gamers Store is open

The season of GDC-and-PAX is upon us, which means more gaming news than any one human can hope to digest. And yet, I will burden you with a couple more snippets. The AdventureGamers.com site, which has been reviewing adventures in...

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