Entries from The Gameshelf tagged with 'zarfplan'

I'm shifting my bloggery to blog.zarfhome.com

Nine years ago I made my blogging debut with a post titled Games that don't exist. I'd been on the web since 1993 (really!) but 2008 was my first venture into blogging -- which I guess I'd define as a...

Hadean Lands on sale this week!

You may have noted that Steam has launched its Thanksgiving sale. It's not Black Friday yet; I dunno, maybe it's Purple Wednesday. They don't tell me these things. Anyhow, Hadean Lands is part of this sale. My first Steam sale!...

Alchemy game notes, circa 2003

Here's a bit of a thing. I happened to look at my "game design" folder, which is of course full of random snippets of text dating back years. The oldest file is from 2003: alchemy-game Research: enter a book "room",...

Hadean Lands, two weeks in

So, Zarf, how did that launch go? Pretty good! Hadean Lands has been on sale on Steam for sixteen days now. And three hours. (Am I counting the minutes? Not really, but it's fun to check.) In that time it...

Hadean Lands is now up on Steam

You can buy HL on Steam. That is the whole blog post....

Bring Out Your Dead: Flashpaper

A few weeks ago Emily Short declared the Bring Out Your Dead game jam, an event dedicated to sharing our abandoned projects and failed experiments. The jam opened this evening; submissions remain open until the 24th. I see 31 entries...

Meanwhile for Apple TV!

Meanwhile: An Interactive Comic Book by Jason Shiga is now available for the 4th-gen Apple TV. That's pretty much the whole announcement. You can buy it. If you've already bought the iOS version of Meanwhile, you can download it for...

Meanwhile for Apple TV coming soon

I am happy to report that Meanwhile: An Interactive Comic Book has passed its review for the Apple TV store. It will be available on February 29th. Because Leap Days are nifty. Jason and I are excited about this launch....

What Zarf is up to, winter edition

I survived my month of a thousand conferences. Three conferences, which feels like a thousand when you put them in a four-week span. IndieCade was great! WordPlay was great! I also went to Practice, which was great! Then I was...

Indiecade happened and it didn't kill me

We showed off Seltani at Indiecade! To lots of people. Lots and lots. Not everybody was interested -- it was, after all, a text game in a hall crowded with flashing lights and VR headsets -- but plenty of...

What Zarf is up to, autumn edition

Yes, I've been running quiet for the past couple of months. I've been working away on various projects. But soon I will enter a season of furious public activity! While also still working away, because the projects aren't done yet....

Hadean Lands greenlit! It turns out

A few days ago my idle twitter-browsing was upended: Huh. I just checked the Greenlight page for @zarfeblong's Hadean Lands... I somehow missed the news that Valve had started the GL process (@andetkaihetera) Really? I, um, missed the news too....

Hadean Lands on the Humble Store

I am happy to announce that Hadean Lands can now be purchased directly from the Humble Store. (It's currently listed under New Releases, though of course it will scroll off that page pretty soon.) This is the same version that's...

XYZZY Awards

The XYZZY Awards for best interactive fiction of 2014 have just been announced. I'm happy to say that Hadean Lands won in four categories: Best Puzzles, Best Setting, Best Implementation, and Best Use of Innovation. The overall Best IF Game...

Designing alchemy in a puzzle game

A question about Hadean Lands from the tweet gallery: "Have you written anything about how you approached designing the alchemical system?" Excellent question! The answer is "No, but I should, shouldn't I," yes okay. (Thanks @logodaedalus.) My twitter-sized reply was...

Why it takes longer than you think

In case you're wondering, nobody hassled me about how long the rewards took. Apparently you folks really were in it for the game -- or to support me, which is even nicer. However, I bet there are people out there...

Hadean news of the week

I thought this was the boring part of the release process. Hadean Lands has been out for a couple of months, I've done a couple of iOS updates, time to settle down and work through the Kickstarter rewards. Plan for...

Holiday iOS app sales

It is Christmastime, the time of bundles... okay, every month is the time of bundles these days. Bundles have become continuous. We get it. We're joining in! I have posted Zarf's IF Bundle on the iOS App Store. Basically, you...

All codes have now been distributed

Whew. The game is up, and all of the gifts and promo codes have been sent out. If you didn't receive something you should have received, contact me. (This was an epic tale involving late-night gnashing of teeth, a lot...

Zarfplan: Less than 24 hours now

App Store approval came through on the 25th. Everything is now queued up to launch the game on the 30th. Again, that web site: http://hadeanlands.com/ Let me reiterate the launch process, now that I know (nearly) all the details. At...

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