Entries from The Gameshelf tagged with 'javascript'

Javascript wonkery

Here I will take a break from the ever-burbling stream of IF and Myst news, and talk about Javascript optimization. You could say it's relevant because it came up in a Quixe bug report. ("I tried loading Emily Short's Counterfeit...

Everything I know about digital preservation

(but was afraid to ask) The first session I dropped into at the ELO Conference was the "Archiving Workshop". The eye candy here is Bill Bly's hypertext piece We Descend, running on the Mac Classic platform that he originally started...

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