Entries from The Gameshelf tagged with 'magick'

Designing alchemy in a puzzle game

A question about Hadean Lands from the tweet gallery: "Have you written anything about how you approached designing the alchemical system?" Excellent question! The answer is "No, but I should, shouldn't I," yes okay. (Thanks @logodaedalus.) My twitter-sized reply was...

Magick Systems in Theory and Practice, Installment 8: Conclusion

First, I'd like to say thanks to Jason McIntosh, Kevin Jackson-Mead, and Andrew Plotkin for the opportunity to write this series; it's been extremely useful to have a forum for clarifying my own ideas on magic systems. I'd also like...

Magick Systems in Theory and Practice, Installment 7: Arcana Manor

Since this blog series is called "Magick Systems in Theory and Practice," I feel that I should talk about my own practice in terms of concrete design of magic systems. For the past year and a half or so, I've...

Magick Systems in Theory and Practice, Installment 6: Metaphysics and Mechanics

A magic system is the sum total of its mechanics, interface, visual art, audio, narrative, and mythology, because a game is defined by its experience and experience consists in all of these components. Since a magic system simulates the alteration...

Magick Systems in Theory and Practice, Installment 5: Magic Systems and Metaphysics

This week's blog entry is about magic systems and metaphysics--a topic which is to some extent a natural extension of last week's discussion of magic and horror, which introduced the representation of the supernatural as a defining trait of magic...

Magick Systems in Theory and Practice, Installment 3: Schools of Magic

The definition of a magic system introduced in installment one could be sharpened from "any set of rules designed to simulate supernatural powers and abilities" to "any set of rules and symbols designed to simulate the alteration of reality through...

Magick Systems in Theory and Practice, Installment 2: Word and Gesture as Input Methods in Gaming History

Gestural input is to some extent inherent in the language of magic, as seen in the phrases to "cast a spell" and to "weave an enchantment." The fantasy of weaving magic can be vividly seen on the cover of LucasArt's...

Feed Subscription

If you use an RSS reader, you can subscribe to a feed of all future entries tagged 'magick'. [What is this?]

Subscribe to feed Subscribe to feed

Other Tags

Warnings and Log Messages