Entries from The Gameshelf tagged with 'game development'

Nick Montfort on Curveship (PAX East 2011)

Nick Montfort presents Curveship, the experimental narration-centric IF development system that he released last month. (Yes, he’s using an upturned hotel bed as a projection screen. I mentioned that the IF suite was crowded, right?) Unfortunately, it seems I spoke...

Eitan Glinert on Slam Bolt Scrappers

As a happy little followup to my outsider’s view on watching Slam Bolt Scrappers develop, today on Penny Arcade Eitan tells the same story from his own perspective. So if you liked my article, you should go read that one...

Knowing when to scrap it

Fire Hose Games’ Slam Bolt Scrappers goes on sale today on the PlayStation Network, and if you’re so equipped I suggest you have a look at it. I’ve been following the progress of this game since I first met Fire...

Games Canon from <em>Creating Games</em>

Disclaimer:I am an editor at A K Peters, the publisher of this book. Sales of this book help my company; thus, I benefit from the sale of this book. However, I don't get any kind of commission or bonus based...

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