Entries from The Gameshelf tagged with 'ipad'

Interactive and text-based game news, whoa, lots

Quite by coincidence, all the IF news of the month has piled up into a 48-hour narrative train wreck. No, that's a morbid metaphor. A 48-hour Volkswagen full of news clowns? I don't think it's getting any better. Skip the...

Riven news post

The Mystery Hunt is over, after a record-breaking 73 hours. I was pretty much out of solving juice by Saturday afternoon. Sunday night, I tried to help out with an invisible-ink puzzle, and wound up setting the puzzle on fire....

Announcing Sixis for iPad

I’m very happy to announce the release of Sixis for iPad. This is an adaptation of the dice game of the same name published by fellow Bostonian Chris Cieslik of Asmadi Games. I became convinced to take it up as...

Why I love Hero Academy

Robot Entertainment’s Hero Academy is my favorite new videogame of 2012, and far and away the best original-to-platform tabletop game I have enjoyed on iOS. I have felt more intense highs and lows playing this strictly player-versus-player game than any...

RealMyst for iPad

As promised, Cyan's port of RealMyst for iPad has just hit the iOS App Store. It requires an iPad 2 or the new (third-gen) iPad. Cyan's original promos also promised support for the newest iPhone, but apparently they couldn't make...

A couple of Myst links

Heather Larkin has started adapting The Book of Atrus as a web comic. (This is the first of the three Myst novels, written by David Wingrove from Robin and Rand Miller's storylines.) The comic starts with Atrus as a child,...

Meanwhile update -- and a one-day sale

I've just released an update to Meanwhile. Is this exciting? I hope it is, because this release contains new high-definition artwork. Digitally remastered from Jason Shiga's original files! (I've always wanted to say "digitally remastered". One has fewer and fewer...

Meanwhile for iOS is available

Last week, I wrote: In other news -- or rather, the news I started with: Meanwhile has been sent off to App Store review. If nothing goes wrong, it will be available Tuesday, November 8th... Nothing went wrong, and so...

The part where I tell you about Meanwhile

Two months ago (gad!) I said: After I ship Hideout, I will be concentrating on [Secret Project] M37, because it too is just about finished. (And the paperwork is just about settled...) Even though M37 isn't IF either, I...

My Secret Hideout: available now

I am delighted to say that My Secret Hideout -- first mentioned here a couple of weeks ago -- is available right now on the App Store. Runs on iPad and iPad 2 (iOS 4.2 or later). Really, it's...

A preview of My Secret Hideout (plus catching up)

Introducing My Secret Hideout -- my first iPad app release. Coming soon! I already mentioned this on Twitter and then (welcome to the new world) my Google+ stream. But you folks signed up for news, and news I owe you....

Ascension polish

Jmac referred to UI issues in this morning's post about Ascension for iPad. I have indeed been swearing and muttering about the UI (as I play incessantly). But don't get your hopes up for another tirade of designerly bile. This...

Descending beneath Ascension's surface

While I have a half-written post about my Origins 2011 adventures, I must defer it to address instead recent iOS adaptation of Ascension: Chronicle of the Godslayer. I’ve been playing an awful lot of Ascension (originally designed and published for...

Funding the Thunderbeam

Wiley Wiggins, semi-obscure movie star and aficionado of semi-obscure adventure games, has co-founded a team to create Thunderbeam!, an iPad adventure. They aim to capture the spirit of the compelling — and, in retrospect, often disturbing — young-adult adventure-dramas they...

iPad Ra: Very nice, but could use a spot of dusting

Allow me to expand on my parenthetical aside about the shifting sands of Ra from Tuesday’s essay: First of all, I must emphasize that the iPad edition of Reiner Knizia’s Ra, implemented by Sage Board Games, passes the most important...

Speaking of tablet editions...

...I want to know who came up with this flaming disaster of a main menu. Confess. Right here. I'm talking to you. I want you to comment on this blog post and say "That was my idea." This is...

Tablets turn adaptations into editions

I’ve been living with an iPad 2, my first tablet computer, for a couple of weeks. Last year, playing a few games on Zarf’s iPad got me thinking about how gameplay on tablets harkens back to the “cocktail games” of...

The Ultimate Alphabet: hidden objects kick your ass

Since the dawn of Ravenhearst, the hidden-object genre has been with us. A screen full of junk, and a list of named items to pick out... Was it Ravenhearst, actually? The web is telling me that I should be blaming...

The New Cocktails

Though I myself have yet to buy into tablet technology, I have had the pleasure playing Days of Wonder’s Small World on Zarf’s iPad a couple of times. I can objectively tell you that I like it a lot, based...

Villanelle d'Pomme

The golden halo of Steve the Saint Makes the iPad the only toy worth your time And developers take it with righteous complaint An increasingly ironic iron-fisted taint To those of us who won't give Gates a dime Dims...

Feed Subscription

If you use an RSS reader, you can subscribe to a feed of all future entries tagged 'ipad'. [What is this?]

Subscribe to feed Subscribe to feed

Other Tags

Warnings and Log Messages