Entries from The Gameshelf tagged with 'art'

Arisia: IF and gaming panels

I spent this past weekend at Arisia, an SF convention. Like many conventions, it's diversified its topics to SF (and fantasy) in comics, TV, movies, and gaming. So I wound up at a whole series of nifty panel discussions that...

Animated Screenshots / If We Don't, Remember Me

I find it tempting to write that Leon Arnott’s Animated Screenshots is the If We Don’t, Remember Me of video games, but I’m not sure if that’s exactly true. Somehow Gus Mantel’s IWDRM, through its slight and carefully controlled animation...

US Postal Service shows some gaming love

Delighted to discover this USPS stamp design, depicting a quietly romantic moment between one of western culture’s most cherished (if occasionally cursed) couples, during today’s post office errand. It was designed by Derry Noyes and Jeanne Greco. Sure, like all...

What game reviews on the web can be

Kill Screen magazine, the praises of which I have sung before, recently started publishing game reviews on the web. Despite my open disgust with mainstream reviews, I’ve been so far reading and enjoying this welcome alternative review source in silence....

Inevitably I am drawn into the games-and-art thing

The question "Are games art?" is thoroughly boring, because the answer is obvious. It's obvious to me; it's obvious to you. I don't know if our obvious answers are the same, but whatever -- either way there's nothing to discuss....

A new face for the PR-IF. Comrade.

The People’s Republic of Interactive Fiction, the Boston-based IF collective of which I’m a member, has relaunched its website, thanks to the efforts of fellow members Michael Hilborn and Andrew Plotkin. It’s now a proper blog, with an actual RSS...

Maga's illustrated IF list

Love these blurbs by Sam Kabo Ashwell of modern IF works he recommends, as much for their icon-sized spot illustrations as their smart and succinct text. (He also wrote blurbs and drawings for a large collection of SpeedIF games). It’s...

The day I skunked MacCribbage

If you’ll permit me a bit of silly personal nostalgia: I came across this screencap, dating from the summer of 1994, while pawing through some old files. Apparently I managed to skunk my Mac at Cribbage — that is, I...

Speak with Monsters

As a palate cleanser after the previous eye-rolling meta-post, allow me to offer a link to Lore Sjöberg’s Speak with Monsters, a gameish webcomic I admire for its doing a lot with a narrow subject space. Specifically, Sjölberg wanders up...

Two Braid-related things

Last week, the New York Times Magazine ran an article about indie videogames, featuring Jason Rohrer (Passage), Jenova Chen (Flower), and Jon Blow (Braid). Here are some of my favorite quotes: "Ebert said video games can't be art," Rohrer said....

The Nephilim notebooks

I have been an on-again, off-again role-playing game player since I first discovered the hobby in high school. Since moving back to Boston at the start of this decade, I've had the pleasure of playing with some remarkably creative game...

Paintings from Azeroth

Rob Noyes discovered that WoW screenshots take on a new light if run through various Painter filters. Thus, he presents a gallery of original fine-art works by his Troll dude, including some in-character commentary. Haystacks in Westfall, Eastern Kingdoms. Oil...

Braid, Portal, and selling poetry to gamers

I am pleased to report that I am the 1,492nd person to complete Braid, according to its leaderboard. I really like Braid, and recommend that anyone with an XBox 360 download it and take its free trial levels for a...

Costikyan on the need for game criticism

Indie-game publisher/agitator Greg Costikyan returns from the recent Game Developers Conference all fired up from a session about game journalism he attended, where he feels he witnessed panelists repeatedly conflating art critiques with product reviews. He ends up writing a...

Iranian propaganda rips Star Control?

Maybe. (As seen on Gridskipper.) (We reviewed Star Control 2 back in Episode 2.)...

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