Entries from The Gameshelf tagged with 'adaptations'

iPad Ra: Very nice, but could use a spot of dusting

Allow me to expand on my parenthetical aside about the shifting sands of Ra from Tuesday’s essay: First of all, I must emphasize that the iPad edition of Reiner Knizia’s Ra, implemented by Sage Board Games, passes the most important...

Speaking of tablet editions...

...I want to know who came up with this flaming disaster of a main menu. Confess. Right here. I'm talking to you. I want you to comment on this blog post and say "That was my idea." This is...

Tablets turn adaptations into editions

I’ve been living with an iPad 2, my first tablet computer, for a couple of weeks. Last year, playing a few games on Zarf’s iPad got me thinking about how gameplay on tablets harkens back to the “cocktail games” of...

Friday links: Race and Dominion online

Turns out that both of the card games I wrote about Monday have officially sanctioned online versions. Dominion’s had an internet-playable implementation on the beloved BrettspielWelt for some time, but I only today got around to trying Race for the...

Planet M.U.L.E. - First thoughts

YouTube review by me of the original M.U.L.E. is here, if you need some background. Last night I played a couple of games of the brand-new Planet M.U.L.E. - one with some friends over the internet, and one by myself....

Aquarius drifting into the ether

According to the game's official mailing list, Looney Labs is letting Aquarius drift out of print for the time being, so that they can concentrate more on their core products, like Fluxx and Icehouse Treehouse. This is kind of a...

Quick Links (Spring Cleaning Edition)

Not so much with the posting lately; a new (game-related!) project that I can't talk much about yet has sprouted in my middle of my life like a delicious and fecund springtime mushroom. You see what it's done to my...

Real-life M.U.L.E.

Amazing video of a quadruped robot, the "BigDog", created by Boston Dynamics. It can carry up to 340 pounds of pack-weight, and immediately reminded me of the title character from M.U.L.E....

Pylon online (and other stuff)

Doug Orleans' Pylon, winner of the 2007 Icehouse Game Design Competition as reported in Episode 6, is now an online game! It's hosted on the Volity Network, with art and programming by Doug himself. The user interface is rather basic...

Digital Carcassonne

This isn't news to anyone but me, but still worth a post: Carcassonne, the tile-placement map-building game that we covered in episode 4, was released for XBox Live last year. I only recently got a chance to try it, and...

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