Results tagged “play of the light”

PoTL #8: A certain amount of arrogance

Matt and Jason return after a long break intending to talk top-ten lists. Instead, beginning with a digression about the Interactive Fiction Competition, they discuss the changing face of game development away from monotonous triple-A dominance and towards something more inclusive to other voices and styles.

But: no revolution passes bloodlessly.

Enjoy.

12.28.86

Washington Post columnist Gene Weingarten has announced a new book project with the working title 12.28.86: One Day. For the next two years, he’ll research stories about what happened all around the United States on that date, whose numbers he drew from a hat.

Gene is currently collecting stories and research leads on the project’s Facebook page; one can also email stories privately to an address found in that page’s description. He states openness to anything from headline-making news down to personal narratives.

The date held immediate resonance with me, and so last night I wrote up a little remembrance. It crosses over with games (and the roots of my lasting interest in games) enough that I feel like sharing it here as well.

Play of the Light season 1 has wrapped

I posted the sixth episode of Play of the Light last month[1], rounding out our first six-episode season of “a conversation about videogames” featuring myself and the much wiser and more handsome Matthew Weise.

The full episode list, in a nutshell:

  • Episode 1: Fallout: New Vegas and how changing US political attitudes can stamp themselves on a decades-long game series.
  • Episode 2: Dark Souls and the gulf that can form between a complex work’s surface reputation and its true, deeper shape.
  • Episode 3: Mass Effect and the tension between a big-budget videogame’s desire to tell a compelling story while also being an exciting pew-pew gamey-game.
  • Episode 4: Deadly Premonition and how videogames are uniquely suited to present their own style of cross-medium adaptation and homage of other works.
  • Episode 5: Various multiplayer games, from Hero Academy to J.S. Joust, and the fundamental differences between solitaire-player design and multiplayer.
  • Episode 6: The Walking Dead and ZombiU and the role of The Zombie across western media over the last half-century.

The podcast’s homepage contains relevant RSS feeds and copious per-episode links. Please enjoy at your leisure.


[1] We’d planned to complete the season in three or four months, not ten. (I announced the podcast here last April.) I ended up adding a six-month delay halfway in so that I could pursue Sixis; only after that shipped in November could I resume Play of the Light production. A personal education in how many things I can do at once (as well as what counts as “a thing” in this equation), but I regret that the podcast suffered in neglect as a result.

"Hungry Hungry Hippos is not Turing Complete"

In what I hope is a pleasant Sunday surprise, Play of the Light, the podcast I produce with Matthew Weise, returns after an overlong hiatus with a new episode, this time focusing on developments in multi-player games:

Topics include Jason’s history with MUDs and current obsession with Hero Academy, how Matt’s dislike of Settlers of Catan led to lost job opportunities, that time we played Johann Sebastian Joust on the subway, what Glitch Tank teaches us about how machines play games, and more.

Listen, download, subscribe, and browse show notes at the episode page.

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