Results tagged “sarcasm”

The Sarcasm Game (idea)

I tossed this out on Twitter last week: "I am now imagining a text-conversation game in which you don't choose what to say -- but you have a sarcasm dial that you can turn up and down."

That thought was inspired by a card game that I found on the Web, but am now unable to re-locate. (Comment if you know it.) (EDIT-ADD: Relationship by Zach Weiner, thank you Baf.) It was a card game with a satire-romance theme. Each card had a numeric value, and some cliched romantic sentiment ("8: you complete me", etc). Then there was a "Sarcasm" card you could play, which negated the value of the card (8 to -8).

This amused me, naturally, but then the idea got mixed in with game conversation engines. We've seen games where your choices are limited to "friendly" and "hostile", or "positive" and "negative", or some such. But of course the game then spits out a complete response on your behalf. You don't have any control of what positive or negative thing you say.

Sarcasm is a nifty compromise. Imagine the conversation is running along in real time, but you can see your upcoming line displayed as a subtitle. You can slide your controller anywhere from "sincere" to "brutal sneering sarcasm". As your lines come out, the words are predetermined, but the tone shifts.

(Tweetfriends immediately commented "That's just like screenwriting!" and "That's just like business meetings!" Message received: it's just like life.)



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