Results tagged “contests”

Game Design Concepts | Free Games

Ian Schreiber posted his last blog entry for the Game Design Concepts course today. My Russia trip followed by actually working derailed my plans to work along with the whole course, but I plan to go back and finish it some time soon. And you can too! He's leaving the course up, and there is a lot of valuable information in the 20 posts. In his last post, he says that he plans to do a class with a similar structure next summer, but this time on game balance.

I just won my second free game from Out of the Box. They have a contest in each monthly newsletter (you can have it emailed to you or you can grab it from their website), where you usually have to solve some kind of puzzle associated with a game. They have 25 winners each month, either the 25 best answers or randomly selected from all the correct answers. I won a copy of Letter Roll a few months ago, and I was just informed that I won a copy of Super Circle Stacking. I'm not sure how fun either game is yet, but, hey, free games!

I help maintain the IF Archive, the community repository of free text adventures and associated tools and materials.

Before I was a maintainer, I helped design the web site itself. The Archive was originally an FTP site, so I was creating an HTML index for it, really. I was not a web designer. (I still am not a web designer, although I've designed a couple of web sites.) I just threw in some <ul>s and some <hr>s and left all the visual styles at their defaults. To fancy it up, I added a little block quote. Formatted with a <table>.

It still looks that way. It's not pretty. Functional as heck, but not pretty.

We, the Archive management folks, would like to change that. (The "not pretty" part, not the "functional" part.)

Therefore, we announce the IF Archive CSS Competition. Submit a CSS file to make the Archive less ugly! Deadline is Feb 8th. We'll use the best submission.

Here's the rules page. Basically, you download our five sample HTML pages and bare-bones CSS starting point. Update the CSS file and submit it back to us.

You can modify the HTML files too, and add images to support your CSS -- but be moderate about both. The less of those things you do, the better.

Once February 8th has passed, we'll let the public vote on the entries. Then we'll make our decision. We'll take the public vote seriously; we just need to reserve the right to take other factors into account. (Accessibility, portability across web browsers, maintainability, etc.) Again, see the complete rules.

The Archive is a volunteer-supported effort, so this contest has no prize beyond "We'll use your submission and credit you!" We will continue to display a gallery of all the entries, as well, to showcase the public-vote winners.

Thank you -- in advance -- for helping to make the IF world cooler.

Martian 12s wins the winter IGDC

Congratulations to Avri Klemer for Martian 12s, the winner of the Winter 2008 Icehouse Game Design Competition. It is a gambling game for two to five players, and like all the entries in this materials-restricted competition, it requires two (and only two) Treehouse sets to play.

A round of applause from The Gameshelf for all twelve eight games entered into the contest! All are listed on the competition page, with links to each game's rules.



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