Results tagged “magycke”

Designing alchemy in a puzzle game

A question about Hadean Lands from the tweet gallery: "Have you written anything about how you approached designing the alchemical system?"

Excellent question! The answer is "No, but I should, shouldn't I," yes okay. (Thanks @logodaedalus.)

My twitter-sized reply was "Sound cool while supporting the puzzles," but I can say more than that.

(Note: I will start this post by talking about HL in generalities. Later on I'll get into more spoilery detail about the game structure. It won't come down to specific puzzle solutions, but I'll put in a spoiler warning anyway.)



Find recent content on the main index or look in the archives to find all content.


Warnings and Log Messages