Results tagged “deck-building games”

Ascension is a popular game, I personally am hooked on it, and it has an expansion. Therefore: I indulge myself by imagining cards for another expansion.

I am not the only one, certainly. But I have not flipped through BGG or game forums looking for other people's lists. So this may repeat ideas you've seen before.

Try the two-rows Ascension variant

The next time you play a non-digital edition of Ascension: Chronicle of the Godslayer (or any of its followup titles), give this simple variant a whirl. My local Ascension-fan friends taught me the game this way, in fact; I tend to agree that it makes the game more interesting, without wandering far from the core ruleset.

Origins 2011: Fighting monsters through deckbuilding

DeckbuildingAs I wrote earlier, I hadn’t attended the Origins Game Fair (or any tabletop-focused game expo) since 2006, so I suspect that my shouting Holy grog, so many deck-building games! will sound a year or two out of sync with the forefront of game news. But I’m shouting it anyway. To my eye, Dominion-style deckbuilders seemed far and away the most prominent genre represented among new-and-newish games on display last month in Columbus.

I played no fewer than four new (or at least new-to-me) deckbuilders, and that still left a handful unplayed. The unifying theme among the whole field seems to be “Gee, Dominion doesn’t have any hit points or leveling up or monster-killin’, so clearly we can compete with it by adding all that stuff, because it’s awesome.” I’d argue that that’s rather missing the point of Dominion’s delicious rules elegance, and after playing a few, I find myself standing by that notion.

Which is not at all to say that these newer games are not worth playing. Allow me to now inevitably and at great length share my impressions of them with you!

Ascension polish

Jmac referred to UI issues in this morning's post about Ascension for iPad. I have indeed been swearing and muttering about the UI (as I play incessantly). But don't get your hopes up for another tirade of designerly bile. This isn't the sort of bad UI caused by being an idiot, and then patching the patches on the patches until the result sinks into its own mire. Ascension just isn't right. It can be made right.

I rather assume that Incinerator Studios knows they have lobby issues, and decided to ship something rather than delay the project for a complete lobby rewrite. Nonetheless, for the sake of my own serenity, I will run through the diagnosis.

Descending beneath Ascension's surface

Tribute day3While I have a half-written post about my Origins 2011 adventures, I must defer it to address instead recent iOS adaptation of Ascension: Chronicle of the Godslayer. I’ve been playing an awful lot of Ascension (originally designed and published for the tabletop by Gary Games, iOS version by Incinerator Studios), and planned to write about it anyway. But it won priority in the wee hours earlier this week when I discovered myself hallucinating my way through a game. Only several moves in did I realize that I was lying on my side in bed, staring at a wall in the dark.

I did in fact enjoy a very real game just hours before that, sitting on Cambridge’s riverside esplanade with several excellent friends, passing my iPad around while we waited for Boston’s Independence Day fireworks to start. And while memories of a good game session have often rolled around in my head for hours after playing, I don’t recall the last time my subconscious mind blustered in and demanded to watch the tapes in full as soon as my head hit the pillow. So, something’s going on here.



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