Results tagged “tron”

Raetikon, Fract

This week I tried two different puzzle/exploration games. They were both pretty cool, but I only finished one of them. Does this mean I am going to delve into details of game design? Yes!

Oh, sure, it'll boil down to personal preference -- but details can be fun.

Tron sequel trailer

I justify this as a Gameshelf topic by being twelve. Once upon a time.

Behold the movie trailer for the sequel to Tron:

Tron: Legacy splash image
(Trailer page)

(Some of this trailer escaped the marketing firewall last year, in handheld shakycam. This is an updated version, official, available in hi-res. You want to watch it in hi-res.)

It is weird and lame and probably incorrect to say that Tron defined the visual aesthetic of computer games for a generation. It just defined coolness for the computer game world for me, forever, because I was twelve. Everything about it was awesome.

I even remember the ad that played before the movie, for Atari video games. It used a cheesy pixelization graphical effect (probably cost millions of dollars, and was a trivial Photoshop filter within a decade). I remember thinking "Is this awesome? No, it kind of ain't," and then I realized it wasn't the movie yet.

I don't know if this Tron: Legacy will be any good. The original certainly wasn't any good. I am going to squinch up my hands and hope for "awesome" instead. The artists who worked on this trailer have the right magic in their sights.

As a side justification for this post, the marketing machinery is using an alternate-reality fiction model:, Who knows, maybe they'll get a game into it. That would be desirably recursive.

(In other "oh lord my childhood is taking over the world" news, Henson Studios has confirmed that The Power of the Dark Crystal and the Fraggle Rock movie will be in theaters in 2011. Holy mazumba.)



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