Results tagged “project x”

The Year Without a Gameshelf

Fans of the TV show - yes, this website is still nominally based on one - will have noticed that 2008 came and went without my releasing a single minute of new Gameshelf video. The status I wrote about last June still stands, but I thought that it's worth writing a little more about while we're all firing up a new year.

I've now gotten myself enmeshed in two very time-hungry commercial projects, which I'm pursuing in addition to my software consulting job. I can comfortably put the necessary time into the show when I have only one-or-fewer day jobs, but with these new projects taking up all the space in my schedule that they can, this just isn't the case, sadly. I don't foresee any new episodes appearing without at least one of these projects getting resolved first.

Regarding these projects, neither is ready for me to announce in detail, but I can say that one is a game, and the other is a web-based service about games. I already help run a web service related to games, but this new one is going to be very different (even though it belongs to the same company). Its official release status is "coming soon", though I do not say from where on the mayfly-to-glacier subjective-timescale continuum this statement originates. Readers of this blog will be among the first to know about it, when it's ready. It ties in to a lot of personal feelings I have about the state of digital gaming, so really, I won't be able to shut up about it. Please consider this my apology-in-advance.

The other project is a digital adaptation of a popular tabletop game, which I hope to straight-up sell through a publisher of such things. This is going to be a long march. I got the informal blessing of the original game's publisher last spring, and began working on the prototype immediately afterwards. However, further software work's been backburnered while I've been trying to hash out a digital distribution agreement with the game's IP holders. We're in active conversation, and I'm enough of a game-geek to find this kind of negotiation rather engaging (and I have enough business experience not to let that get me into trouble), but none of this makes the process move any faster. Once we do strike a deal, you can look forward to me babbling more about it.

Really, I'm bubbling over with stuff I wanna write about on this blog, which is the one Gameshelfy thing I did manage to pull off in 2008. I'm thrilled that it has all the readers and commenters that it does, and of course I must extend my thanks to my fellow Gameshelf bloggers for making my own silence not tremendously relevant! With luck and gumption, I'll manage to share some interesting stuff anyway, soon. Here's to 2009 - may it be filled with the right kinds of games for all of us.

Returning to the Shelf

Ahoy, readers! It's time for a meta-post. Another post that's actually about games immediately follows this one, so if this sort of thing isn't of any interest to you, feel free to skip ahead.

When I relaunched this blog in February, I planned it to be an annex of the TV show I produce of the same name. 2008 was going to be a banner year for The Gameshelf. I would produce at least four episodes, continuing the higher standard of quality that we set down with the launch of our new "season" last year.

Ah, you feel you can already see where this is going, eh? Well, it's not as bad as all that. Here's the short version: My life is currently eaten up close to completely by two things. The software consulting business I started about a year ago has become my sole source of income, and my full-time job. While a reorganization of my professional persona, this in itself isn't enough to take over my life. No, that task is filled quite adequately by something I have been calling Project X. This is my attempt to enter the commercial digital game market at a new angle (as opposed to my existing one) by adapting a certain tabletop game for play on home consoles. (I must remain coy about the nature of the game in question until a deal is inked, which is months away at least.)

Many weeks of intense work passed before I finally had to admit that I'd have to put hopes of doing anything on even a semi-regular schedule with The Gameshelf show back into the freezer. This made me shy about posting much to this blog, even though I have more to say about games than ever - it just doesn't necessarily relate to the show so much, lately. However, the blog and the show are less tightly bound than I might assume. There are many more subscribers to the blog's Atom feed than the show's, for one thing, and even during my lengthy quiet period several posters and commenters kept the thing puttering along with new insights and content about the medium of games and the cultures that surround it. That's very cool.

So, here's the plan: The Gameshelf blog sails on, an I return as a poster who is informed and inspired by whatever facet of the world of games that I happen to be closest to at the time. Half a year ago, it was producing a TV show, but now it's transformed into producing a console game, and that's OK. I still have a lot to say about games of all sorts, and shall endeavor to share and engender conversations about the more interesting things I run into. I also plan to start inviting friends and colleagues who haven't been on the TV show to join The Gameshelf as posters.

That's all! I hope that you continue to read, enjoy, and perhaps participate in this nice thing we have. I surely look forward to seeing where it goes from here.



Find recent content on the main index or look in the archives to find all content.


Warnings and Log Messages