Results tagged “dishonored”

Favorite game mechanics of 2012

I am initiating this seasonal tradition here at the Gameshelf -- which may turn out to be a singleton tradition, that's always a danger, like New Year's resolutions, but we'll give it a shot, right?

Frequently I play a game and think "Hey, that was a well-designed game." It's not so often that I play a game and think "Wow, that one design element really stands out -- and I've never seen it before! Clever." So I wanted to pick out a few of my favorites from this year.

I'm not talking about featured gimmicks here. I'm talking about ideas that other games might reasonably think about adopting. Yes, Portal has a core game mechanic, it's very clever. If you use it, you're writing Portal 2. (Or Darksiders, but let's not get into that here.) There have been a spate of these core-puzzle-mechanic games -- Quantum Conundrum and Unfinished Swan were two fine examples I played in 2012. But I want to talk about the mechanics that quietly make your game better.

Behold, my choices for 2012. No doubt I'll think of another favorite tomorrow morning.

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