Results tagged “graphical”

Kairo, quick comments

Kairo was one of the two extremely abstract first-person puzzle adventure games that excited me at PAX this spring. (Is that an acronym yet? EAFPPAG? No? No.) (The other one was Antichamber, which I'm still looking forward to.) Kairo was just released for Mac/Win, with Linux and iOS promised later this year. I grabbed it on Sunday and jumped in.

Kairo is pleasant, but quite short; I finished it in two evening play sessions. Why evening? Because the stark architectonic worlds work better with the lights off. It's not exactly a beautiful game, not like Dear Esther or the highly-rendered graphical adventures of decades past. But the author chose his style and worked the living hell out of it. With little more than rectangles, distance fog, baked shadows, a little focus-blur, and a few concrete textures, Kairo builds an impressive range of architecture -- thematically unified but not repetitive -- and invests it with a startling sense of scale.

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