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The history of Glk!

Last weekend I gave a short talk at BangBangCon, a small New York conference dedicated to "the joy of computing". I talked about the development of Glk -- from its Z-machine origins to modern web-based interpreters.

It's a ten-minute talk (all of BangBangCon is ten-minute talks) so I focused on narrative arc rather than detail. If you're familiar with IF architecture you know this stuff already. If not, hey, you can get an overview in ten minutes.

Gameshelf compadre Jmac also gave a talk: I wrote to a dead address in a deleted PDF and now I know where all the airplanes are!.

BangBangCon was rather delightful, but also rather hard to get into. (Attendance is limited; the organizers use a pay-what-you-want model, which means memberships sell out instantly.) I had a great time and the crowd was full of interesting people. But I'm not sure I'll go back next year. Lots of interesting conferences come over my horizon, and I'm most interested in the game-oriented ones.

(Possibilities for this fall: Practice, AdventureX, WordPlay, IndieCade. No, there is no way I can get to more than one of those.)

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