A screenwriter looks at Half-Life

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Screenwriter Todd Alcott looks at the difference between Doom and Half-Life, two first-person shooters from the 1990s with nearly identical plot setups, and yet one tells a so much more compelling story than the other. He argues, basically, that while the former game contains a series of thematically consistent levels, the latter game uses the tried-and-true three-act narrative structure that's supported countless films and television episodes - applying it with great success to a series of thematically consistent game levels. Recommended reading to all interested in writing interactive adventures of any sort.

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This page contains a single entry by Jason McIntosh published on May 3, 2008 2:14 PM.

Game Chef indie RPG competition was the previous entry in this blog.

Why all Grand Theft Auto apologias are baloney is the next entry in this blog.

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